vkd3d: Add inline wrappers for the pthread synchronization functions.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
This commit is contained in:
Alexandre Julliard
2022-02-04 12:06:28 +01:00
parent 832d6b6702
commit 129b0be7ac
6 changed files with 190 additions and 134 deletions

View File

@@ -1878,7 +1878,7 @@ static HRESULT d3d12_device_init_pipeline_cache(struct d3d12_device *device)
VkResult vr;
int rc;
if ((rc = pthread_mutex_init(&device->mutex, NULL)))
if ((rc = vkd3d_mutex_init(&device->mutex)))
{
ERR("Failed to initialize mutex, error %d.\n", rc);
return hresult_from_errno(rc);
@@ -1906,7 +1906,7 @@ static void d3d12_device_destroy_pipeline_cache(struct d3d12_device *device)
if (device->vk_pipeline_cache)
VK_CALL(vkDestroyPipelineCache(device->vk_device, device->vk_pipeline_cache, NULL));
pthread_mutex_destroy(&device->mutex);
vkd3d_mutex_destroy(&device->mutex);
}
#define VKD3D_VA_FALLBACK_BASE 0x8000000000000000ull
@@ -1979,7 +1979,7 @@ D3D12_GPU_VIRTUAL_ADDRESS vkd3d_gpu_va_allocator_allocate(struct vkd3d_gpu_va_al
return 0;
size = align(size, alignment);
if ((rc = pthread_mutex_lock(&allocator->mutex)))
if ((rc = vkd3d_mutex_lock(&allocator->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return 0;
@@ -1990,7 +1990,7 @@ D3D12_GPU_VIRTUAL_ADDRESS vkd3d_gpu_va_allocator_allocate(struct vkd3d_gpu_va_al
else
address = vkd3d_gpu_va_allocator_allocate_fallback(allocator, alignment, size, ptr);
pthread_mutex_unlock(&allocator->mutex);
vkd3d_mutex_unlock(&allocator->mutex);
return address;
}
@@ -2061,7 +2061,7 @@ void *vkd3d_gpu_va_allocator_dereference(struct vkd3d_gpu_va_allocator *allocato
return vkd3d_gpu_va_allocator_dereference_slab(allocator, address);
/* Slow fallback. */
if ((rc = pthread_mutex_lock(&allocator->mutex)))
if ((rc = vkd3d_mutex_lock(&allocator->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return NULL;
@@ -2069,7 +2069,7 @@ void *vkd3d_gpu_va_allocator_dereference(struct vkd3d_gpu_va_allocator *allocato
ret = vkd3d_gpu_va_allocator_dereference_fallback(allocator, address);
pthread_mutex_unlock(&allocator->mutex);
vkd3d_mutex_unlock(&allocator->mutex);
return ret;
}
@@ -2124,7 +2124,7 @@ void vkd3d_gpu_va_allocator_free(struct vkd3d_gpu_va_allocator *allocator, D3D12
{
int rc;
if ((rc = pthread_mutex_lock(&allocator->mutex)))
if ((rc = vkd3d_mutex_lock(&allocator->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return;
@@ -2133,13 +2133,13 @@ void vkd3d_gpu_va_allocator_free(struct vkd3d_gpu_va_allocator *allocator, D3D12
if (address < VKD3D_VA_FALLBACK_BASE)
{
vkd3d_gpu_va_allocator_free_slab(allocator, address);
pthread_mutex_unlock(&allocator->mutex);
vkd3d_mutex_unlock(&allocator->mutex);
return;
}
vkd3d_gpu_va_allocator_free_fallback(allocator, address);
pthread_mutex_unlock(&allocator->mutex);
vkd3d_mutex_unlock(&allocator->mutex);
}
static bool vkd3d_gpu_va_allocator_init(struct vkd3d_gpu_va_allocator *allocator)
@@ -2165,7 +2165,7 @@ static bool vkd3d_gpu_va_allocator_init(struct vkd3d_gpu_va_allocator *allocator
allocator->slabs[i].ptr = &allocator->slabs[i + 1];
}
if ((rc = pthread_mutex_init(&allocator->mutex, NULL)))
if ((rc = vkd3d_mutex_init(&allocator->mutex)))
{
ERR("Failed to initialize mutex, error %d.\n", rc);
vkd3d_free(allocator->slabs);
@@ -2179,15 +2179,15 @@ static void vkd3d_gpu_va_allocator_cleanup(struct vkd3d_gpu_va_allocator *alloca
{
int rc;
if ((rc = pthread_mutex_lock(&allocator->mutex)))
if ((rc = vkd3d_mutex_lock(&allocator->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return;
}
vkd3d_free(allocator->slabs);
vkd3d_free(allocator->fallback_allocations);
pthread_mutex_unlock(&allocator->mutex);
pthread_mutex_destroy(&allocator->mutex);
vkd3d_mutex_unlock(&allocator->mutex);
vkd3d_mutex_destroy(&allocator->mutex);
}
/* We could use bsearch() or recursion here, but it probably helps to omit
@@ -2223,7 +2223,7 @@ bool vkd3d_gpu_descriptor_allocator_register_range(struct vkd3d_gpu_descriptor_a
struct vkd3d_gpu_descriptor_allocation *allocation;
int rc;
if ((rc = pthread_mutex_lock(&allocator->mutex)))
if ((rc = vkd3d_mutex_lock(&allocator->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return false;
@@ -2232,7 +2232,7 @@ bool vkd3d_gpu_descriptor_allocator_register_range(struct vkd3d_gpu_descriptor_a
if (!vkd3d_array_reserve((void **)&allocator->allocations, &allocator->allocations_size,
allocator->allocation_count + 1, sizeof(*allocator->allocations)))
{
pthread_mutex_unlock(&allocator->mutex);
vkd3d_mutex_unlock(&allocator->mutex);
return false;
}
@@ -2247,7 +2247,7 @@ bool vkd3d_gpu_descriptor_allocator_register_range(struct vkd3d_gpu_descriptor_a
allocation->base = base;
allocation->count = count;
pthread_mutex_unlock(&allocator->mutex);
vkd3d_mutex_unlock(&allocator->mutex);
return true;
}
@@ -2259,7 +2259,7 @@ bool vkd3d_gpu_descriptor_allocator_unregister_range(
size_t i;
int rc;
if ((rc = pthread_mutex_lock(&allocator->mutex)))
if ((rc = vkd3d_mutex_lock(&allocator->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return false;
@@ -2277,7 +2277,7 @@ bool vkd3d_gpu_descriptor_allocator_unregister_range(
break;
}
pthread_mutex_unlock(&allocator->mutex);
vkd3d_mutex_unlock(&allocator->mutex);
return found;
}
@@ -2301,7 +2301,7 @@ size_t vkd3d_gpu_descriptor_allocator_range_size_from_descriptor(
assert(allocator->allocation_count);
if ((rc = pthread_mutex_lock(&allocator->mutex)))
if ((rc = vkd3d_mutex_lock(&allocator->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return 0;
@@ -2311,7 +2311,7 @@ size_t vkd3d_gpu_descriptor_allocator_range_size_from_descriptor(
if ((allocation = vkd3d_gpu_descriptor_allocator_allocation_from_descriptor(allocator, desc)))
remaining = allocation->count - (desc - allocation->base);
pthread_mutex_unlock(&allocator->mutex);
vkd3d_mutex_unlock(&allocator->mutex);
return remaining;
}
@@ -2325,7 +2325,7 @@ struct d3d12_descriptor_heap *vkd3d_gpu_descriptor_allocator_heap_from_descripto
if (!allocator->allocation_count)
return NULL;
if ((rc = pthread_mutex_lock(&allocator->mutex)))
if ((rc = vkd3d_mutex_lock(&allocator->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return NULL;
@@ -2333,7 +2333,7 @@ struct d3d12_descriptor_heap *vkd3d_gpu_descriptor_allocator_heap_from_descripto
allocation = vkd3d_gpu_descriptor_allocator_allocation_from_descriptor(allocator, desc);
pthread_mutex_unlock(&allocator->mutex);
vkd3d_mutex_unlock(&allocator->mutex);
return allocation ? CONTAINING_RECORD(allocation->base, struct d3d12_descriptor_heap, descriptors)
: NULL;
@@ -2344,7 +2344,7 @@ static bool vkd3d_gpu_descriptor_allocator_init(struct vkd3d_gpu_descriptor_allo
int rc;
memset(allocator, 0, sizeof(*allocator));
if ((rc = pthread_mutex_init(&allocator->mutex, NULL)))
if ((rc = vkd3d_mutex_init(&allocator->mutex)))
{
ERR("Failed to initialise mutex, error %d.\n", rc);
return false;
@@ -2356,7 +2356,7 @@ static bool vkd3d_gpu_descriptor_allocator_init(struct vkd3d_gpu_descriptor_allo
static void vkd3d_gpu_descriptor_allocator_cleanup(struct vkd3d_gpu_descriptor_allocator *allocator)
{
vkd3d_free(allocator->allocations);
pthread_mutex_destroy(&allocator->mutex);
vkd3d_mutex_destroy(&allocator->mutex);
}
static bool have_vk_time_domain(VkTimeDomainEXT *domains, unsigned int count, VkTimeDomainEXT domain)
@@ -2479,7 +2479,7 @@ static ULONG STDMETHODCALLTYPE d3d12_device_Release(ID3D12Device *iface)
d3d12_device_destroy_pipeline_cache(device);
d3d12_device_destroy_vkd3d_queues(device);
for (i = 0; i < ARRAY_SIZE(device->desc_mutex); ++i)
pthread_mutex_destroy(&device->desc_mutex[i]);
vkd3d_mutex_destroy(&device->desc_mutex[i]);
VK_CALL(vkDestroyDevice(device->vk_device, NULL));
if (device->parent)
IUnknown_Release(device->parent);
@@ -3977,7 +3977,7 @@ static HRESULT d3d12_device_init(struct d3d12_device *device,
vkd3d_time_domains_init(device);
for (i = 0; i < ARRAY_SIZE(device->desc_mutex); ++i)
pthread_mutex_init(&device->desc_mutex[i], NULL);
vkd3d_mutex_init(&device->desc_mutex[i]);
if ((device->parent = create_info->parent))
IUnknown_AddRef(device->parent);