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vkd3d-shader/d3d-asm: Don't print offset for DEPTHOUT registers.
This register is unique and thus is not accompanied with an offset in the native disassembler output.
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Notes:
Alexandre Julliard
2023-09-27 23:00:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/369
@ -1164,7 +1164,8 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
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}
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}
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else if (reg->type != VKD3DSPR_RASTOUT
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else if (reg->type != VKD3DSPR_RASTOUT
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&& reg->type != VKD3DSPR_MISCTYPE
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&& reg->type != VKD3DSPR_MISCTYPE
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&& reg->type != VKD3DSPR_NULL)
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&& reg->type != VKD3DSPR_NULL
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&& reg->type != VKD3DSPR_DEPTHOUT)
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{
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{
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if (offset != ~0u)
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if (offset != ~0u)
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{
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{
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