vkd3d-shader/spirv: Use register counts from the signature and shader desc.

This commit is contained in:
Zebediah Figura
2023-10-19 21:29:30 -05:00
committed by Alexandre Julliard
parent 0058764f01
commit 12240efa79
Notes: Alexandre Julliard 2023-11-07 22:40:55 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/439
3 changed files with 20 additions and 29 deletions

View File

@@ -827,12 +827,6 @@ static bool shader_signature_merge(struct shader_signature *s, uint8_t range_map
return true;
}
static bool sysval_semantic_is_tess_factor(enum vkd3d_shader_sysval_semantic sysval_semantic)
{
return sysval_semantic >= VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE
&& sysval_semantic <= VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN;
}
static unsigned int shader_register_normalise_arrayed_addressing(struct vkd3d_shader_register *reg,
unsigned int id_idx, unsigned int register_index)
{
@@ -933,7 +927,7 @@ static bool shader_dst_param_io_normalise(struct vkd3d_shader_dst_param *dst_par
id_idx = 1;
}
if ((e->register_count > 1 || sysval_semantic_is_tess_factor(e->sysval_semantic)))
if ((e->register_count > 1 || vsir_sysval_semantic_is_tess_factor(e->sysval_semantic)))
{
if (is_io_dcl)
{
@@ -1008,7 +1002,7 @@ static void shader_src_param_io_normalise(struct vkd3d_shader_src_param *src_par
element_idx = shader_signature_find_element_for_reg(signature, reg_idx, write_mask);
e = &signature->elements[element_idx];
if ((e->register_count > 1 || sysval_semantic_is_tess_factor(e->sysval_semantic)))
if ((e->register_count > 1 || vsir_sysval_semantic_is_tess_factor(e->sysval_semantic)))
id_idx = shader_register_normalise_arrayed_addressing(reg, id_idx, e->register_index);
reg->idx[id_idx].offset = element_idx;
reg->idx_count = id_idx + 1;