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vkd3d-shader: Check more accurately if swizzle is required.
Eliminates redundant OpVectorShuffle instructions. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
f97b745ae7
commit
11a65da62a
@@ -2528,10 +2528,13 @@ static uint32_t vkd3d_dxbc_compiler_emit_swizzle_ext(struct vkd3d_dxbc_compiler
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id, components[VKD3D_VEC4_SIZE];
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if (swizzle == VKD3D_NO_SWIZZLE && write_mask == val_write_mask)
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component_count = vkd3d_write_mask_component_count(write_mask);
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val_component_count = vkd3d_write_mask_component_count(val_write_mask);
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if (component_count == val_component_count
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&& vkd3d_compact_swizzle(swizzle, write_mask) == vkd3d_compact_swizzle(VKD3D_NO_SWIZZLE, val_write_mask))
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return val_id;
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component_count = vkd3d_write_mask_component_count(write_mask);
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type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
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if (component_count == 1)
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@@ -2541,7 +2544,6 @@ static uint32_t vkd3d_dxbc_compiler_emit_swizzle_ext(struct vkd3d_dxbc_compiler
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return vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id, component_idx);
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}
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val_component_count = vkd3d_write_mask_component_count(val_write_mask);
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if (val_component_count == 1)
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{
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for (i = 0, component_idx = 0; i < VKD3D_VEC4_SIZE; ++i)
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