vkd3d-shader/hlsl: Parse "if" statement attributes.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2023-08-10 10:03:49 +02:00 committed by Alexandre Julliard
parent 9605993af3
commit 1153f6bb34
Notes: Alexandre Julliard 2023-08-24 23:11:51 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/303
3 changed files with 37 additions and 16 deletions

View File

@ -6108,19 +6108,39 @@ jump_statement:
} }
selection_statement: selection_statement:
KW_IF '(' expr ')' if_body attribute_list_optional KW_IF '(' expr ')' if_body
{ {
struct hlsl_ir_node *condition = node_from_block($3); struct hlsl_ir_node *condition = node_from_block($4);
const struct parse_attribute_list *attributes = &$1;
struct hlsl_ir_node *instr; struct hlsl_ir_node *instr;
unsigned int i;
if (!(instr = hlsl_new_if(ctx, condition, $5.then_block, $5.else_block, &@1))) if (attribute_list_has_duplicates(attributes))
hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Found duplicate attribute.");
for (i = 0; i < attributes->count; ++i)
{ {
destroy_block($5.then_block); const struct hlsl_attribute *attr = attributes->attrs[i];
destroy_block($5.else_block);
if (!strcmp(attr->name, "branch")
|| !strcmp(attr->name, "flatten"))
{
hlsl_warning(ctx, &@1, VKD3D_SHADER_WARNING_HLSL_IGNORED_ATTRIBUTE, "Unhandled attribute '%s'.", attr->name);
}
else
{
hlsl_warning(ctx, &@1, VKD3D_SHADER_WARNING_HLSL_UNKNOWN_ATTRIBUTE, "Unrecognized attribute '%s'.", attr->name);
}
}
if (!(instr = hlsl_new_if(ctx, condition, $6.then_block, $6.else_block, &@2)))
{
destroy_block($6.then_block);
destroy_block($6.else_block);
YYABORT; YYABORT;
} }
destroy_block($5.then_block); destroy_block($6.then_block);
destroy_block($5.else_block); destroy_block($6.else_block);
if (condition->data_type->dimx > 1 || condition->data_type->dimy > 1) if (condition->data_type->dimx > 1 || condition->data_type->dimy > 1)
{ {
struct vkd3d_string_buffer *string; struct vkd3d_string_buffer *string;
@ -6130,7 +6150,7 @@ selection_statement:
"if condition type %s is not scalar.", string->buffer); "if condition type %s is not scalar.", string->buffer);
hlsl_release_string_buffer(ctx, string); hlsl_release_string_buffer(ctx, string);
} }
$$ = $3; $$ = $4;
hlsl_block_add_instr($$, instr); hlsl_block_add_instr($$, instr);
} }

View File

@ -140,6 +140,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_WARNING_HLSL_UNKNOWN_ATTRIBUTE = 5302, VKD3D_SHADER_WARNING_HLSL_UNKNOWN_ATTRIBUTE = 5302,
VKD3D_SHADER_WARNING_HLSL_IMAGINARY_NUMERIC_RESULT = 5303, VKD3D_SHADER_WARNING_HLSL_IMAGINARY_NUMERIC_RESULT = 5303,
VKD3D_SHADER_WARNING_HLSL_NON_FINITE_RESULT = 5304, VKD3D_SHADER_WARNING_HLSL_NON_FINITE_RESULT = 5304,
VKD3D_SHADER_WARNING_HLSL_IGNORED_ATTRIBUTE = 5305,
VKD3D_SHADER_ERROR_GLSL_INTERNAL = 6000, VKD3D_SHADER_ERROR_GLSL_INTERNAL = 6000,

View File

@ -15,7 +15,7 @@ uniform 0 float4 0.1 0.0 0.0 0.0
draw quad draw quad
probe all rgba (0.1, 0.2, 0.3, 0.4) probe all rgba (0.1, 0.2, 0.3, 0.4)
[pixel shader todo] [pixel shader]
float4 main(uniform float4 u) : sv_target float4 main(uniform float4 u) : sv_target
{ {
[attr1] [attr1]
@ -25,7 +25,7 @@ float4 main(uniform float4 u) : sv_target
return float4(0.9, 0.8, 0.7, 0.6); return float4(0.9, 0.8, 0.7, 0.6);
} }
[pixel shader todo] [pixel shader]
float4 main(uniform float4 u) : sv_target float4 main(uniform float4 u) : sv_target
{ {
[flatten] [flatten]
@ -37,8 +37,8 @@ float4 main(uniform float4 u) : sv_target
[test] [test]
uniform 0 float4 0.0 0.0 0.0 0.0 uniform 0 float4 0.0 0.0 0.0 0.0
todo draw quad draw quad
todo probe all rgba (0.9, 0.8, 0.7, 0.6) probe all rgba (0.9, 0.8, 0.7, 0.6)
[pixel shader fail] [pixel shader fail]
float4 u; float4 u;
@ -52,7 +52,7 @@ float main() : sv_target
return float4(0.9, 0.8, 0.7, 0.6); return float4(0.9, 0.8, 0.7, 0.6);
} }
[pixel shader fail] [pixel shader fail todo]
float4 u; float4 u;
float main() : sv_target float main() : sv_target
@ -68,7 +68,7 @@ float main() : sv_target
[require] [require]
shader model >= 3.0 shader model >= 3.0
[pixel shader todo] [pixel shader]
float4 main(uniform float4 u) : sv_target float4 main(uniform float4 u) : sv_target
{ {
[branch] [branch]
@ -80,5 +80,5 @@ float4 main(uniform float4 u) : sv_target
[test] [test]
uniform 0 float4 0.0 0.0 0.0 0.0 uniform 0 float4 0.0 0.0 0.0 0.0
todo draw quad draw quad
todo probe all rgba (0.9, 0.8, 0.7, 0.6) probe all rgba (0.9, 0.8, 0.7, 0.6)