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vkd3d-shader: Implement remapping shader output registers to match the next shader's semantics.
This commit is contained in:
committed by
Alexandre Julliard
parent
cb96482500
commit
11475ef62a
Notes:
Alexandre Julliard
2023-08-03 21:25:28 +09:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/280
@@ -168,6 +168,8 @@ enum vkd3d_shader_error
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VKD3D_SHADER_WARNING_DXIL_INVALID_BLOCK_LENGTH = 8302,
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VKD3D_SHADER_WARNING_DXIL_INVALID_MODULE_LENGTH = 8303,
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VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS = 8304,
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VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED = 9000,
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};
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enum vkd3d_shader_opcode
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@@ -1409,6 +1411,7 @@ void dxbc_writer_add_section(struct dxbc_writer *dxbc, uint32_t tag, const void
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void dxbc_writer_init(struct dxbc_writer *dxbc);
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int dxbc_writer_write(struct dxbc_writer *dxbc, struct vkd3d_shader_code *code);
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enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser);
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enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
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const struct vkd3d_shader_compile_info *compile_info);
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#endif /* __VKD3D_SHADER_PRIVATE_H */
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