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vkd3d-shader: Implement remapping shader output registers to match the next shader's semantics.
This commit is contained in:
committed by
Alexandre Julliard
parent
cb96482500
commit
11475ef62a
Notes:
Alexandre Julliard
2023-08-03 21:25:28 +09:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/280
@@ -9542,7 +9542,7 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
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compiler->location.column = 0;
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compiler->location.line = 1;
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if ((result = vkd3d_shader_normalise(parser)) < 0)
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if ((result = vkd3d_shader_normalise(parser, compile_info)) < 0)
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return result;
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instructions = parser->instructions;
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