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vkd3d-shader: Implement remapping shader output registers to match the next shader's semantics.
This commit is contained in:
committed by
Alexandre Julliard
parent
cb96482500
commit
11475ef62a
Notes:
Alexandre Julliard
2023-08-03 21:25:28 +09:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/280
@@ -85,6 +85,75 @@ static void shader_instruction_eliminate_phase_instance_id(struct vkd3d_shader_i
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shader_register_eliminate_phase_addressing((struct vkd3d_shader_register *)&ins->dst[i].reg, instance_id);
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}
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static const struct vkd3d_shader_varying_map *find_varying_map(
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const struct vkd3d_shader_next_stage_info *next_stage, unsigned int signature_idx)
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{
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unsigned int i;
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for (i = 0; i < next_stage->varying_count; ++i)
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{
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if (next_stage->varying_map[i].output_signature_index == signature_idx)
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return &next_stage->varying_map[i];
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}
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return NULL;
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}
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static enum vkd3d_result remap_output_signature(struct vkd3d_shader_parser *parser,
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const struct vkd3d_shader_compile_info *compile_info)
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{
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struct shader_signature *signature = &parser->shader_desc.output_signature;
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const struct vkd3d_shader_next_stage_info *next_stage;
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unsigned int i;
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if (!(next_stage = vkd3d_find_struct(compile_info->next, NEXT_STAGE_INFO)))
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return VKD3D_OK;
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for (i = 0; i < signature->element_count; ++i)
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{
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const struct vkd3d_shader_varying_map *map = find_varying_map(next_stage, i);
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struct signature_element *e = &signature->elements[i];
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if (map)
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{
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unsigned int input_mask = map->input_mask;
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e->target_location = map->input_register_index;
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/* It is illegal in Vulkan if the next shader uses the same varying
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* location with a different mask. */
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if (input_mask && input_mask != e->mask)
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{
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vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
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"Aborting due to not yet implemented feature: "
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"Output mask %#x does not match input mask %#x.",
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e->mask, input_mask);
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return VKD3D_ERROR_NOT_IMPLEMENTED;
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}
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}
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else
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{
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vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
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"Aborting due to not yet implemented feature: "
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"This stage outputs varyings not consumed by the next stage.");
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return VKD3D_ERROR_NOT_IMPLEMENTED;
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}
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}
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for (i = 0; i < next_stage->varying_count; ++i)
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{
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if (next_stage->varying_map[i].output_signature_index >= signature->element_count)
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{
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vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
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"Aborting due to not yet implemented feature: "
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"The next stage consumes varyings not written by this stage.");
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return VKD3D_ERROR_NOT_IMPLEMENTED;
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}
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}
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return VKD3D_OK;
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}
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struct hull_flattener
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{
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struct vkd3d_shader_instruction_array instructions;
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@@ -1194,7 +1263,8 @@ static enum vkd3d_result instruction_array_normalise_flat_constants(struct vkd3d
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return VKD3D_OK;
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}
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enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser)
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enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
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const struct vkd3d_shader_compile_info *compile_info)
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{
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struct vkd3d_shader_instruction_array *instructions = &parser->instructions;
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enum vkd3d_result result = VKD3D_OK;
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@@ -1202,6 +1272,10 @@ enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser)
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if (parser->shader_desc.is_dxil)
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return result;
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if (parser->shader_version.type != VKD3D_SHADER_TYPE_PIXEL
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&& (result = remap_output_signature(parser, compile_info)) < 0)
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return result;
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if (parser->shader_version.type == VKD3D_SHADER_TYPE_HULL
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&& (result = instruction_array_flatten_hull_shader_phases(instructions)) >= 0)
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{
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@@ -9542,7 +9542,7 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
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compiler->location.column = 0;
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compiler->location.line = 1;
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if ((result = vkd3d_shader_normalise(parser)) < 0)
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if ((result = vkd3d_shader_normalise(parser, compile_info)) < 0)
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return result;
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instructions = parser->instructions;
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@@ -168,6 +168,8 @@ enum vkd3d_shader_error
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VKD3D_SHADER_WARNING_DXIL_INVALID_BLOCK_LENGTH = 8302,
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VKD3D_SHADER_WARNING_DXIL_INVALID_MODULE_LENGTH = 8303,
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VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS = 8304,
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VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED = 9000,
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};
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enum vkd3d_shader_opcode
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@@ -1409,6 +1411,7 @@ void dxbc_writer_add_section(struct dxbc_writer *dxbc, uint32_t tag, const void
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void dxbc_writer_init(struct dxbc_writer *dxbc);
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int dxbc_writer_write(struct dxbc_writer *dxbc, struct vkd3d_shader_code *code);
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enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser);
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enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
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const struct vkd3d_shader_compile_info *compile_info);
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#endif /* __VKD3D_SHADER_PRIVATE_H */
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