vkd3d-shader/hlsl: Store original semantic name.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-05-31 12:25:12 +02:00
committed by Henri Verbeet
parent 47d077e5ce
commit 1124ea46ee
Notes: Henri Verbeet 2024-06-11 17:09:32 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/902
4 changed files with 27 additions and 8 deletions

View File

@@ -222,6 +222,8 @@ struct hlsl_semantic
const char *name;
uint32_t index;
/* Name exactly as it appears in the sources. */
const char *raw_name;
/* If the variable or field that stores this hlsl_semantic has already reported that it is missing. */
bool reported_missing;
/* In case the variable or field that stores this semantic has already reported to use a
@@ -1284,7 +1286,9 @@ bool hlsl_init_deref_from_index_chain(struct hlsl_ctx *ctx, struct hlsl_deref *d
bool hlsl_copy_deref(struct hlsl_ctx *ctx, struct hlsl_deref *deref, const struct hlsl_deref *other);
void hlsl_cleanup_deref(struct hlsl_deref *deref);
void hlsl_cleanup_semantic(struct hlsl_semantic *semantic);
bool hlsl_clone_semantic(struct hlsl_ctx *ctx, struct hlsl_semantic *dst, const struct hlsl_semantic *src);
void hlsl_cleanup_ir_switch_cases(struct list *cases);
void hlsl_free_ir_switch_case(struct hlsl_ir_switch_case *c);