vkd3d: Introduce d3d12_resource_is_cpu_accessible() helper.

The condition in d3d12_resource_is_cpu_accessible() is going to be
changed in the following commits.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-06-20 21:08:06 +02:00 committed by Alexandre Julliard
parent 8d242b32ac
commit 110830aca0
3 changed files with 20 additions and 14 deletions

View File

@ -2090,7 +2090,7 @@ static void d3d12_command_list_transition_resource_to_initial_state(struct d3d12
/* vkQueueSubmit() defines a memory dependency with prior host writes. */
src_stage_mask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
barrier.srcAccessMask = 0;
barrier.oldLayout = is_cpu_accessible_heap(&resource->heap_properties) ?
barrier.oldLayout = d3d12_resource_is_cpu_accessible(resource) ?
VK_IMAGE_LAYOUT_PREINITIALIZED : VK_IMAGE_LAYOUT_UNDEFINED;
if (!vk_barrier_parameters_from_d3d12_resource_state(resource->initial_state,

View File

@ -23,6 +23,18 @@
#define VKD3D_HEAP_TYPE_INVALID ((D3D12_HEAP_TYPE)~0u)
static inline bool is_cpu_accessible_heap(const D3D12_HEAP_PROPERTIES *properties)
{
if (properties->Type == D3D12_HEAP_TYPE_DEFAULT)
return false;
if (properties->Type == D3D12_HEAP_TYPE_CUSTOM)
{
return properties->CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE
|| properties->CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK;
}
return true;
}
static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32_t memory_type_mask,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
{
@ -894,6 +906,11 @@ static ULONG d3d12_resource_decref(struct d3d12_resource *resource)
return refcount;
}
bool d3d12_resource_is_cpu_accessible(const struct d3d12_resource *resource)
{
return is_cpu_accessible_heap(&resource->heap_properties);
}
/* ID3D12Resource */
static inline struct d3d12_resource *impl_from_ID3D12Resource(ID3D12Resource *iface)
{
@ -1034,7 +1051,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource *iface, UINT
device = resource->device;
if (!is_cpu_accessible_heap(&resource->heap_properties))
if (!d3d12_resource_is_cpu_accessible(resource))
{
WARN("Resource is not CPU accessible.\n");
return E_INVALIDARG;

View File

@ -414,6 +414,7 @@ static inline bool d3d12_resource_is_texture(const struct d3d12_resource *resour
return resource->desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER;
}
bool d3d12_resource_is_cpu_accessible(const struct d3d12_resource *resource) DECLSPEC_HIDDEN;
HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC *desc) DECLSPEC_HIDDEN;
HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
@ -1165,18 +1166,6 @@ bool is_valid_feature_level(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN;
bool is_valid_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN;
bool is_write_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN;
static inline bool is_cpu_accessible_heap(const D3D12_HEAP_PROPERTIES *properties)
{
if (properties->Type == D3D12_HEAP_TYPE_DEFAULT)
return false;
if (properties->Type == D3D12_HEAP_TYPE_CUSTOM)
{
return properties->CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE
|| properties->CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK;
}
return true;
}
HRESULT return_interface(void *iface, REFIID iface_iid,
REFIID requested_iid, void **object) DECLSPEC_HIDDEN;