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vkd3d: Introduce d3d12_resource_is_cpu_accessible() helper.
The condition in d3d12_resource_is_cpu_accessible() is going to be changed in the following commits. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2090,7 +2090,7 @@ static void d3d12_command_list_transition_resource_to_initial_state(struct d3d12
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/* vkQueueSubmit() defines a memory dependency with prior host writes. */
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/* vkQueueSubmit() defines a memory dependency with prior host writes. */
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src_stage_mask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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src_stage_mask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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barrier.srcAccessMask = 0;
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barrier.srcAccessMask = 0;
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barrier.oldLayout = is_cpu_accessible_heap(&resource->heap_properties) ?
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barrier.oldLayout = d3d12_resource_is_cpu_accessible(resource) ?
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VK_IMAGE_LAYOUT_PREINITIALIZED : VK_IMAGE_LAYOUT_UNDEFINED;
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VK_IMAGE_LAYOUT_PREINITIALIZED : VK_IMAGE_LAYOUT_UNDEFINED;
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if (!vk_barrier_parameters_from_d3d12_resource_state(resource->initial_state,
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if (!vk_barrier_parameters_from_d3d12_resource_state(resource->initial_state,
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@ -23,6 +23,18 @@
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#define VKD3D_HEAP_TYPE_INVALID ((D3D12_HEAP_TYPE)~0u)
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#define VKD3D_HEAP_TYPE_INVALID ((D3D12_HEAP_TYPE)~0u)
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static inline bool is_cpu_accessible_heap(const D3D12_HEAP_PROPERTIES *properties)
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{
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if (properties->Type == D3D12_HEAP_TYPE_DEFAULT)
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return false;
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if (properties->Type == D3D12_HEAP_TYPE_CUSTOM)
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{
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return properties->CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE
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|| properties->CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK;
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}
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return true;
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}
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static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32_t memory_type_mask,
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static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32_t memory_type_mask,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
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{
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{
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@ -894,6 +906,11 @@ static ULONG d3d12_resource_decref(struct d3d12_resource *resource)
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return refcount;
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return refcount;
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}
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}
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bool d3d12_resource_is_cpu_accessible(const struct d3d12_resource *resource)
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{
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return is_cpu_accessible_heap(&resource->heap_properties);
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}
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/* ID3D12Resource */
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/* ID3D12Resource */
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static inline struct d3d12_resource *impl_from_ID3D12Resource(ID3D12Resource *iface)
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static inline struct d3d12_resource *impl_from_ID3D12Resource(ID3D12Resource *iface)
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{
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{
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@ -1034,7 +1051,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource *iface, UINT
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device = resource->device;
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device = resource->device;
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if (!is_cpu_accessible_heap(&resource->heap_properties))
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if (!d3d12_resource_is_cpu_accessible(resource))
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{
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{
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WARN("Resource is not CPU accessible.\n");
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WARN("Resource is not CPU accessible.\n");
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return E_INVALIDARG;
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return E_INVALIDARG;
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@ -414,6 +414,7 @@ static inline bool d3d12_resource_is_texture(const struct d3d12_resource *resour
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return resource->desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER;
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return resource->desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER;
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}
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}
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bool d3d12_resource_is_cpu_accessible(const struct d3d12_resource *resource) DECLSPEC_HIDDEN;
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HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC *desc) DECLSPEC_HIDDEN;
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HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC *desc) DECLSPEC_HIDDEN;
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HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
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HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
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@ -1165,18 +1166,6 @@ bool is_valid_feature_level(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN;
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bool is_valid_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN;
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bool is_valid_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN;
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bool is_write_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN;
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bool is_write_resource_state(D3D12_RESOURCE_STATES state) DECLSPEC_HIDDEN;
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static inline bool is_cpu_accessible_heap(const D3D12_HEAP_PROPERTIES *properties)
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{
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if (properties->Type == D3D12_HEAP_TYPE_DEFAULT)
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return false;
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if (properties->Type == D3D12_HEAP_TYPE_CUSTOM)
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{
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return properties->CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE
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|| properties->CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK;
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}
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return true;
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}
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HRESULT return_interface(void *iface, REFIID iface_iid,
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HRESULT return_interface(void *iface, REFIID iface_iid,
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REFIID requested_iid, void **object) DECLSPEC_HIDDEN;
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REFIID requested_iid, void **object) DECLSPEC_HIDDEN;
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