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tests/shader-runner: Add 64-bit bitwise tests.
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Alexandre Julliard
2023-12-12 23:15:46 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/489
@ -160,3 +160,88 @@ float4 main() : SV_TARGET
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[test]
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draw quad
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probe all rgba (0.0, 1.0, 1.0, 0.0)
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[require]
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shader model >= 6.0
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int64
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[pixel shader]
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int64_t2 a;
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int2 s;
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float4 main() : sv_target
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{
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int64_t x = a.x;
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int64_t y = a.y;
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int z = s.x;
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int w = s.y;
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return float4(x >> y, x >> -y, x >> z, x >> w);
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}
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[test]
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uniform 0 int64_t2 9223372036854775807 -1
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uniform 4 int4 34 66 0 0
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todo draw quad
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probe all rgba (0.0, 4.611686018e18, 536870912.0, 2.305843009e18) 1
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uniform 0 int64_t2 -1 -1
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uniform 4 int4 34 66 0 0
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todo draw quad
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probe all rgba (-1.0, -1.0, -1.0, -1.0) 1
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[pixel shader]
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uint64_t2 a;
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uint2 s;
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float4 main() : sv_target
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{
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uint64_t x = a.x;
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uint64_t y = a.y;
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uint z = s.x;
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uint w = s.y;
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return float4(x >> y, x >> -y, x >> z, x >> w);
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}
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[test]
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uniform 0 uint64_t2 0xffffffffffffffff 1
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uniform 4 uint4 34 66 0 0
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todo draw quad
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probe all rgba (9.223372036e18, 1.0, 1073741823.0, 4.611686018e18) 1
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[pixel shader]
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uint64_t2 a;
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uint2 s;
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float4 main() : sv_target
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{
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uint64_t x = a.x;
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uint64_t y = a.y;
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uint z = s.x;
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uint w = s.y;
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return float4(x << y, x << -y, x << z, x << w);
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}
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[test]
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uniform 0 uint64_t2 0x83 1
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uniform 4 uint4 34 66 0 0
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todo draw quad
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probe all rgba (262.0, 9.223372036e18, 2250562863104.0, 524.0) 1
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[pixel shader]
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uint64_t2 a;
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float4 main() : sv_target
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{
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uint64_t x = a.x;
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uint64_t y = a.y;
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return float4(x ^ y, x & y, x | y, ~x);
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}
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[test]
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uniform 0 uint64_t2 0x300000000 0x500000000
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todo draw quad
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probe all rgba (25769803776.0, 4294967296.0, 30064771072.0, 1.844674404e19) 1
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