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vkd3d-shader/hlsl: Write SM4 conditionals.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1415,6 +1415,33 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
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}
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}
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}
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}
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static void write_sm4_if(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_if *iff)
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{
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struct sm4_instruction instr =
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{
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.opcode = VKD3D_SM4_OP_IF | VKD3D_SM4_CONDITIONAL_NZ,
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.src_count = 1,
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};
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unsigned int writemask;
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assert(iff->condition.node->data_type->dimx == 1);
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sm4_register_from_node(&instr.srcs[0].reg, &writemask, iff->condition.node);
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instr.srcs[0].swizzle = hlsl_swizzle_from_writemask(writemask);
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write_sm4_instruction(buffer, &instr);
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write_sm4_block(ctx, buffer, &iff->then_instrs);
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instr.opcode = VKD3D_SM4_OP_ELSE;
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instr.src_count = 0;
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write_sm4_instruction(buffer, &instr);
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write_sm4_block(ctx, buffer, &iff->else_instrs);
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instr.opcode = VKD3D_SM4_OP_ENDIF;
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write_sm4_instruction(buffer, &instr);
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}
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static void write_sm4_load(struct hlsl_ctx *ctx,
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static void write_sm4_load(struct hlsl_ctx *ctx,
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struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_load *load)
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struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_load *load)
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{
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{
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@ -1554,6 +1581,10 @@ static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *
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write_sm4_expr(ctx, buffer, hlsl_ir_expr(instr));
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write_sm4_expr(ctx, buffer, hlsl_ir_expr(instr));
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break;
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break;
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case HLSL_IR_IF:
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write_sm4_if(ctx, buffer, hlsl_ir_if(instr));
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break;
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case HLSL_IR_LOAD:
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case HLSL_IR_LOAD:
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write_sm4_load(ctx, buffer, hlsl_ir_load(instr));
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write_sm4_load(ctx, buffer, hlsl_ir_load(instr));
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break;
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break;
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