vkd3d-shader/glsl: Implement VKD3DSIH_LOG.

This commit is contained in:
Henri Verbeet
2024-05-03 15:18:16 +02:00
parent 700eba0b01
commit 10559fa17a
Notes: Henri Verbeet 2024-09-30 21:06:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1124
3 changed files with 7 additions and 4 deletions

View File

@@ -792,6 +792,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_UTOF:
shader_glsl_cast(gen, ins, "float", "vec");
break;
case VKD3DSIH_LOG:
shader_glsl_intrinsic(gen, ins, "log2");
break;
case VKD3DSIH_MOV:
shader_glsl_mov(gen, ins);
break;