vkd3d-shader: Rename the vkd3d_root_descriptor structure to vkd3d_shader_root_descriptor.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-07-16 14:38:46 +04:30
committed by Alexandre Julliard
parent 270b31a7db
commit 0f5dc67015
2 changed files with 4 additions and 4 deletions

View File

@@ -450,7 +450,7 @@ struct vkd3d_shader_root_constants
unsigned int value_count; unsigned int value_count;
}; };
struct vkd3d_root_descriptor struct vkd3d_shader_root_descriptor
{ {
unsigned int shader_register; unsigned int shader_register;
unsigned int register_space; unsigned int register_space;
@@ -474,7 +474,7 @@ struct vkd3d_root_parameter
{ {
struct vkd3d_shader_root_descriptor_table descriptor_table; struct vkd3d_shader_root_descriptor_table descriptor_table;
struct vkd3d_shader_root_constants constants; struct vkd3d_shader_root_constants constants;
struct vkd3d_root_descriptor descriptor; struct vkd3d_shader_root_descriptor descriptor;
} u; } u;
enum vkd3d_shader_visibility shader_visibility; enum vkd3d_shader_visibility shader_visibility;
}; };

View File

@@ -2376,7 +2376,7 @@ static int shader_parse_root_constants(struct root_signature_parser_context *con
} }
static int shader_parse_root_descriptor(struct root_signature_parser_context *context, static int shader_parse_root_descriptor(struct root_signature_parser_context *context,
unsigned int offset, struct vkd3d_root_descriptor *descriptor) unsigned int offset, struct vkd3d_shader_root_descriptor *descriptor)
{ {
const char *ptr; const char *ptr;
@@ -2890,7 +2890,7 @@ static int shader_write_root_constants(struct root_signature_writer_context *con
} }
static int shader_write_root_descriptor(struct root_signature_writer_context *context, static int shader_write_root_descriptor(struct root_signature_writer_context *context,
const struct vkd3d_root_descriptor *descriptor) const struct vkd3d_shader_root_descriptor *descriptor)
{ {
if (!write_dword(context, descriptor->shader_register)) if (!write_dword(context, descriptor->shader_register))
return VKD3D_ERROR_OUT_OF_MEMORY; return VKD3D_ERROR_OUT_OF_MEMORY;