vkd3d-shader: Factor out hlsl_new_loop().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-02-27 18:03:14 -06:00
committed by Alexandre Julliard
parent ccd67dcf37
commit 0f4d62b09d
3 changed files with 13 additions and 3 deletions

View File

@@ -403,11 +403,9 @@ static struct list *create_loop(enum loop_type type, struct list *init, struct l
if (init)
list_move_head(list, init);
if (!(loop = vkd3d_calloc(1, sizeof(*loop))))
if (!(loop = hlsl_new_loop(loc)))
goto oom;
init_node(&loop->node, HLSL_IR_LOOP, NULL, loc);
list_add_tail(list, &loop->node.entry);
list_init(&loop->body);
if (!append_conditional_break(cond))
goto oom;