vkd3d-shader: Factor out hlsl_new_loop().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-02-27 18:03:14 -06:00
committed by Alexandre Julliard
parent ccd67dcf37
commit 0f4d62b09d
3 changed files with 13 additions and 3 deletions

View File

@@ -530,6 +530,7 @@ struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, struct hl
struct list *parameters, const char *semantic, struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
struct hlsl_ir_if *hlsl_new_if(struct hlsl_ir_node *condition, struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
struct hlsl_ir_jump *hlsl_new_jump(enum hlsl_ir_jump_type type, struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
struct hlsl_ir_loop *hlsl_new_loop(struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
struct hlsl_ir_assignment *hlsl_new_simple_assignment(struct hlsl_ir_var *lhs,
struct hlsl_ir_node *rhs) DECLSPEC_HIDDEN;
struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name, struct list *fields) DECLSPEC_HIDDEN;