vkd3d-shader: Factor out hlsl_new_loop().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-02-27 18:03:14 -06:00
committed by Alexandre Julliard
parent ccd67dcf37
commit 0f4d62b09d
3 changed files with 13 additions and 3 deletions

View File

@@ -510,6 +510,17 @@ struct hlsl_ir_jump *hlsl_new_jump(enum hlsl_ir_jump_type type, struct vkd3d_sha
return jump;
}
struct hlsl_ir_loop *hlsl_new_loop(struct vkd3d_shader_location loc)
{
struct hlsl_ir_loop *loop;
if (!(loop = vkd3d_calloc(1, sizeof(*loop))))
return NULL;
init_node(&loop->node, HLSL_IR_LOOP, NULL, loc);
list_init(&loop->body);
return loop;
}
bool hlsl_type_is_void(const struct hlsl_type *type)
{
return type->type == HLSL_CLASS_OBJECT && type->base_type == HLSL_TYPE_VOID;