vkd3d-shader/hlsl: Parse UAV types.

This commit is contained in:
Zebediah Figura
2021-08-12 21:03:26 -05:00
committed by Alexandre Julliard
parent fea50d243c
commit 0ef04659c7
Notes: Alexandre Julliard 2022-10-19 22:07:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/30
5 changed files with 63 additions and 2 deletions

View File

@@ -410,6 +410,8 @@ static D3D_SHADER_INPUT_TYPE sm4_resource_type(const struct hlsl_type *type)
return D3D_SIT_SAMPLER;
case HLSL_TYPE_TEXTURE:
return D3D_SIT_TEXTURE;
case HLSL_TYPE_UAV:
return D3D_SIT_UAV_RWTYPED;
default:
vkd3d_unreachable();
}