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vkd3d-shader/hlsl: Parse UAV types.
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committed by
Alexandre Julliard
parent
fea50d243c
commit
0ef04659c7
Notes:
Alexandre Julliard
2022-10-19 22:07:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/30
@@ -410,6 +410,8 @@ static D3D_SHADER_INPUT_TYPE sm4_resource_type(const struct hlsl_type *type)
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return D3D_SIT_SAMPLER;
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case HLSL_TYPE_TEXTURE:
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return D3D_SIT_TEXTURE;
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case HLSL_TYPE_UAV:
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return D3D_SIT_UAV_RWTYPED;
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default:
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vkd3d_unreachable();
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}
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