vkd3d-shader/hlsl: Allow 'break' instructions in loops.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-09-25 16:30:02 +02:00
committed by Alexandre Julliard
parent 89f493b900
commit 0e5749e78e
Notes: Alexandre Julliard 2023-10-09 23:10:18 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/245
3 changed files with 57 additions and 13 deletions

View File

@@ -54,3 +54,10 @@ float4 main(float tex : texcoord) : sv_target
}
return float4(i, x, 0.0, 0.0);
}
[pixel shader fail]
float4 main() : sv_target
{
break;
return float4(0.0, 0.0, 0.0, 0.0);
}