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vkd3d-utils: Introduce D3DCompile() and D3DCompile2().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -127,7 +127,7 @@ libvkd3d_utils_la_SOURCES = \
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libs/vkd3d-utils/vkd3d_utils_main.c \
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libs/vkd3d-utils/vkd3d_utils_private.h
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libvkd3d_utils_la_LDFLAGS = $(AM_LDFLAGS) -version-info 2:0:1
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libvkd3d_utils_la_LIBADD = libvkd3d-common.la libvkd3d.la @PTHREAD_LIBS@
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libvkd3d_utils_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la libvkd3d.la @PTHREAD_LIBS@
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if HAVE_LD_VERSION_SCRIPT
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libvkd3d_utils_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-utils/vkd3d_utils.map
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EXTRA_libvkd3d_utils_la_DEPENDENCIES = $(srcdir)/libs/vkd3d-utils/vkd3d_utils.map
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@ -93,3 +93,29 @@ interface ID3D10Blob : IUnknown
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typedef ID3D10Blob ID3DBlob;
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cpp_quote("#define IID_ID3DBlob IID_ID3D10Blob")
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typedef enum _D3D_INCLUDE_TYPE
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{
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D3D_INCLUDE_LOCAL = 0,
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D3D_INCLUDE_SYSTEM,
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D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
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D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
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D3D_INCLUDE_FORCE_DWORD = 0x7fffffff,
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} D3D_INCLUDE_TYPE;
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[
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object,
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local,
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]
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interface ID3DInclude
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{
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HRESULT Open(D3D_INCLUDE_TYPE include_type, const char *filename, const void *parent_data, const void **data,
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UINT *size);
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HRESULT Close(const void *data);
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}
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typedef struct _D3D_SHADER_MACRO
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{
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const char *Name;
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const char *Definition;
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} D3D_SHADER_MACRO;
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@ -20,6 +20,52 @@
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#define __VKD3D_D3DCOMPILER_H
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#ifndef __D3DCOMPILER_H__
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#define D3DCOMPILE_DEBUG 0x00000001
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#define D3DCOMPILE_SKIP_VALIDATION 0x00000002
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#define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004
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#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008
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#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010
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#define D3DCOMPILE_PARTIAL_PRECISION 0x00000020
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#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040
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#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080
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#define D3DCOMPILE_NO_PRESHADER 0x00000100
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#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200
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#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400
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#define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800
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#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000
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#define D3DCOMPILE_IEEE_STRICTNESS 0x00002000
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#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000
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#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000
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#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000
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#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000
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#define D3DCOMPILE_RESERVED16 0x00010000
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#define D3DCOMPILE_RESERVED17 0x00020000
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#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000
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#define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000
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#define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES 0x00100000
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#define D3DCOMPILE_ALL_RESOURCES_BOUND 0x00200000
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#define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE 0x00400000
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#define D3DCOMPILE_DEBUG_NAME_FOR_BINARY 0x00800000
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#define D3DCOMPILE_EFFECT_CHILD_EFFECT 0x00000001
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#define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS 0x00000002
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#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0x00000000
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#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 0x00000010
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#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 0x00000020
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#define D3DCOMPILE_SECDATA_MERGE_UAV_SLOTS 0x00000001
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#define D3DCOMPILE_SECDATA_PRESERVE_TEMPLATE_SLOTS 0x00000002
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#define D3DCOMPILE_SECDATA_REQUIRE_TEMPLATE_MATCH 0x00000004
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HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entrypoint,
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const char *profile, UINT flags, UINT effect_flags, ID3DBlob **shader, ID3DBlob **error_messages);
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HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entrypoint,
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const char *profile, UINT flags, UINT effect_flags, UINT secondary_flags,
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const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
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ID3DBlob **error_messages);
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HRESULT WINAPI D3DCreateBlob(SIZE_T size, ID3D10Blob **blob);
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#endif /* __D3DCOMPILER_H__ */
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@ -55,6 +55,14 @@ HRESULT WINAPI D3D12SerializeVersionedRootSignature(const D3D12_VERSIONED_ROOT_S
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ID3DBlob **blob, ID3DBlob **error_blob);
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/* 1.3 */
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HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
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const char *target, UINT flags, UINT effect_flags, ID3DBlob **shader, ID3DBlob **error_messages);
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HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
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const char *target, UINT flags, UINT effect_flags, UINT secondary_flags,
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const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
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ID3DBlob **error_messages);
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HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3D10Blob **blob);
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#ifdef __cplusplus
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@ -65,6 +65,8 @@ typedef int HRESULT;
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# define DXGI_ERROR_NOT_FOUND _HRESULT_TYPEDEF_(0x887a0002)
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# define DXGI_ERROR_MORE_DATA _HRESULT_TYPEDEF_(0x887a0003)
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# define D3DERR_INVALIDCALL _HRESULT_TYPEDEF_(0x8876086c)
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/* Basic types */
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typedef unsigned char BYTE;
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typedef unsigned int DWORD;
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@ -8,6 +8,8 @@ global:
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D3D12GetDebugInterface;
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D3D12SerializeRootSignature;
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D3D12SerializeVersionedRootSignature;
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D3DCompile;
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D3DCompile2;
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D3DCreateBlob;
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vkd3d_create_event;
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vkd3d_destroy_event;
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@ -125,6 +125,131 @@ HRESULT WINAPI D3D12SerializeVersionedRootSignature(const D3D12_VERSIONED_ROOT_S
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return vkd3d_serialize_versioned_root_signature(desc, blob, error_blob);
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}
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static int open_include(const char *filename, bool local, const char *parent_data, void *context,
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struct vkd3d_shader_code *code)
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{
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ID3DInclude *iface = context;
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unsigned int size;
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if (FAILED(ID3DInclude_Open(iface, local ? D3D_INCLUDE_LOCAL : D3D_INCLUDE_SYSTEM,
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filename, parent_data, &code->code, &size)))
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return VKD3D_ERROR;
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code->size = size;
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return VKD3D_OK;
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}
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static void close_include(const struct vkd3d_shader_code *code, void *context)
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{
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ID3DInclude *iface = context;
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ID3DInclude_Close(iface, code->code);
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}
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HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entry_point,
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const char *profile, UINT flags, UINT effect_flags, UINT secondary_flags,
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const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader_blob,
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ID3DBlob **messages_blob)
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{
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struct vkd3d_shader_preprocess_info preprocess_info;
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struct vkd3d_shader_hlsl_source_info hlsl_info;
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struct vkd3d_shader_compile_option options[1];
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struct vkd3d_shader_compile_info compile_info;
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struct vkd3d_shader_code byte_code;
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const D3D_SHADER_MACRO *macro;
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char *messages;
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HRESULT hr;
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int ret;
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TRACE("data %p, data_size %lu, filename %s, macros %p, include %p, entry_point %s, "
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"profile %s, flags %#x, effect_flags %#x, secondary_flags %#x, secondary_data %p, "
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"secondary_data_size %lu, shader_blob %p, messages_blob %p.\n",
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data, data_size, debugstr_a(filename), macros, include, debugstr_a(entry_point),
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debugstr_a(profile), flags, effect_flags, secondary_flags, secondary_data,
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secondary_data_size, shader_blob, messages_blob);
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if (flags & ~D3DCOMPILE_DEBUG)
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FIXME("Ignoring flags %#x.\n", flags);
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if (effect_flags)
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FIXME("Ignoring effect flags %#x.\n", effect_flags);
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if (secondary_flags)
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FIXME("Ignoring secondary flags %#x.\n", secondary_flags);
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compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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compile_info.next = &preprocess_info;
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compile_info.source.code = data;
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compile_info.source.size = data_size;
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compile_info.source_type = VKD3D_SHADER_SOURCE_HLSL;
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compile_info.target_type = VKD3D_SHADER_TARGET_DXBC_TPF;
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compile_info.options = options;
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compile_info.option_count = 0;
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compile_info.log_level = VKD3D_SHADER_LOG_INFO;
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compile_info.source_name = filename;
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preprocess_info.type = VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO;
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preprocess_info.next = &hlsl_info;
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preprocess_info.macros = (const struct vkd3d_shader_macro *)macros;
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preprocess_info.macro_count = 0;
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if (macros)
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{
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for (macro = macros; macro->Name; ++macro)
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++preprocess_info.macro_count;
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}
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preprocess_info.pfn_open_include = open_include;
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preprocess_info.pfn_close_include = close_include;
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preprocess_info.include_context = include;
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hlsl_info.type = VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO;
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hlsl_info.next = NULL;
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hlsl_info.profile = profile;
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hlsl_info.entry_point = entry_point;
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hlsl_info.secondary_code.code = secondary_data;
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hlsl_info.secondary_code.size = secondary_data_size;
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if (!(flags & D3DCOMPILE_DEBUG))
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options[compile_info.option_count++].name = VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG;
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ret = vkd3d_shader_compile(&compile_info, &byte_code, &messages);
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if (messages)
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{
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if (messages_blob)
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{
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if (FAILED(hr = vkd3d_blob_create(messages, strlen(messages), messages_blob)))
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{
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vkd3d_shader_free_shader_code(&byte_code);
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return hr;
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}
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}
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else
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vkd3d_shader_free_messages(messages);
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}
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if (!ret)
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{
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if (FAILED(hr = vkd3d_blob_create((void *)byte_code.code, byte_code.size, shader_blob)))
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{
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vkd3d_shader_free_shader_code(&byte_code);
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return hr;
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}
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}
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return hresult_from_vkd3d_result(ret);
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}
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HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entrypoint,
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const char *profile, UINT flags, UINT effect_flags, ID3DBlob **shader, ID3DBlob **error_messages)
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{
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TRACE("data %p, data_size %lu, filename %s, macros %p, include %p, entrypoint %s, "
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"profile %s, flags %#x, effect_flags %#x, shader %p, error_messages %p.\n",
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data, data_size, debugstr_a(filename), macros, include, debugstr_a(entrypoint),
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debugstr_a(profile), flags, effect_flags, shader, error_messages);
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return D3DCompile2(data, data_size, filename, macros, include, entrypoint, profile, flags,
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effect_flags, 0, NULL, 0, shader, error_messages);
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}
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/* Events */
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HANDLE vkd3d_create_event(void)
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{
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@ -26,6 +26,7 @@
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#include <pthread.h>
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#include <vkd3d.h>
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#include <vkd3d_shader.h>
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#include <vkd3d_d3dcompiler.h>
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#include "vkd3d_blob.h"
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#include "vkd3d_memory.h"
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