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vkd3d-shader/hlsl: Fix numeric offset of object fields.
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committed by
Alexandre Julliard
parent
86893bc7f4
commit
0ceecd1225
Notes:
Alexandre Julliard
2023-04-13 23:20:28 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/154
@@ -20,7 +20,7 @@ float4 main() : sv_target
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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draw quad
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todo probe all rgba (1.0, 2.0, 3.0, 0.0)
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probe all rgba (1.0, 2.0, 3.0, 0.0)
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[pixel shader]
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