vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_NE.

This commit is contained in:
Henri Verbeet
2024-05-03 14:32:31 +02:00
parent 308121ba04
commit 0cc0b68fb4
Notes: Henri Verbeet 2024-09-30 21:06:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1124
3 changed files with 11 additions and 8 deletions

View File

@@ -44,7 +44,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.0 0.0 0.0 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (-31416.0, 0.0, 0.0, 0.0)
[require]
@@ -52,15 +52,15 @@ shader model < 6.0
[test]
uniform 0 float4 -0.5 0.0 0.0 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (-10473.0, 0.0, 0.0, 0.0)
uniform 0 float4 0.0 0.0 0.0 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 0.0, 0.0, 0.0)
uniform 0 float4 0.5 0.0 0.0 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (10473.0, 0.0, 0.0, 0.0)
[require]
@@ -88,7 +88,7 @@ probe (0, 0) rgba (10472.0, 0.0, 0.0, 0.0) 4096
[test]
uniform 0 float4 1.0 0.0 0.0 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (31416.0, 0.0, 0.0, 0.0)