vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_NE.

This commit is contained in:
Henri Verbeet
2024-05-03 14:32:31 +02:00
parent 308121ba04
commit 0cc0b68fb4
Notes: Henri Verbeet 2024-09-30 21:06:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1124
3 changed files with 11 additions and 8 deletions

View File

@@ -797,6 +797,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_RET:
shader_glsl_ret(gen, ins);
break;
case VKD3DSIH_ROUND_NE:
shader_glsl_intrinsic(gen, ins, "roundEven");
break;
case VKD3DSIH_ROUND_NI:
shader_glsl_intrinsic(gen, ins, "floor");
break;