tests: Mark the coverage test as buggy on MoltenVK.

Apparently MoltenVK doesn't set the SampleMask built-in to the
fragment coverage mask.
This commit is contained in:
Giovanni Mascellani 2024-03-08 23:14:58 +01:00 committed by Alexandre Julliard
parent cf816a255c
commit 0c63824d9f
Notes: Alexandre Julliard 2024-03-11 23:07:26 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/700

View File

@ -33454,6 +33454,7 @@ static void test_coverage(void)
reset_command_list(command_list, context.allocator); reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, texture, transition_resource_state(command_list, texture,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE); D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
bug_if(is_mvk_device(context.device))
check_sub_resource_uint(texture, 0, queue, command_list, tests[i].sample_mask & 0xf, 0); check_sub_resource_uint(texture, 0, queue, command_list, tests[i].sample_mask & 0xf, 0);
reset_command_list(command_list, context.allocator); reset_command_list(command_list, context.allocator);