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vkd3d-shader/hlsl: Add special allocation rules for patch constant data.
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Notes:
Henri Verbeet
2025-04-09 16:47:09 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1444
@ -6407,7 +6407,9 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
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|| semantic == VKD3D_SHADER_SV_PRIMITIVE_ID)
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vip_allocation = true;
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if (semantic == VKD3D_SHADER_SV_IS_FRONT_FACE || semantic == VKD3D_SHADER_SV_SAMPLE_INDEX)
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if (semantic == VKD3D_SHADER_SV_IS_FRONT_FACE || semantic == VKD3D_SHADER_SV_SAMPLE_INDEX
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|| (version.type == VKD3D_SHADER_TYPE_DOMAIN && !output && !is_primitive)
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|| (ctx->is_patch_constant_func && output))
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special_interpolation = true;
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}
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