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vkd3d-shader/dxil: Implement DX intrinsic Saturate.
This commit is contained in:
committed by
Alexandre Julliard
parent
4599d3c1cf
commit
0c01a55c7d
Notes:
Alexandre Julliard
2024-03-18 23:25:32 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/718
@ -343,6 +343,7 @@ enum dx_intrinsic_opcode
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DX_LOAD_INPUT = 4,
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DX_LOAD_INPUT = 4,
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DX_STORE_OUTPUT = 5,
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DX_STORE_OUTPUT = 5,
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DX_FABS = 6,
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DX_FABS = 6,
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DX_SATURATE = 7,
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DX_ISNAN = 8,
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DX_ISNAN = 8,
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DX_ISINF = 9,
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DX_ISINF = 9,
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DX_ISFINITE = 10,
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DX_ISFINITE = 10,
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@ -2380,14 +2381,18 @@ static void register_index_address_init(struct vkd3d_shader_register_index *idx,
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}
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}
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}
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}
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static void instruction_dst_param_init_ssa_scalar(struct vkd3d_shader_instruction *ins, struct sm6_parser *sm6)
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static bool instruction_dst_param_init_ssa_scalar(struct vkd3d_shader_instruction *ins, struct sm6_parser *sm6)
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{
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{
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struct vkd3d_shader_dst_param *param = instruction_dst_params_alloc(ins, 1, sm6);
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struct sm6_value *dst = sm6_parser_get_current_value(sm6);
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struct sm6_value *dst = sm6_parser_get_current_value(sm6);
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struct vkd3d_shader_dst_param *param;
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if (!(param = instruction_dst_params_alloc(ins, 1, sm6)))
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return false;
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dst_param_init_ssa_scalar(param, dst->type, dst, sm6);
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dst_param_init_ssa_scalar(param, dst->type, dst, sm6);
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param->write_mask = VKD3DSP_WRITEMASK_0;
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param->write_mask = VKD3DSP_WRITEMASK_0;
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dst->u.reg = param->reg;
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dst->u.reg = param->reg;
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return true;
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}
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}
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static void instruction_dst_param_init_ssa_vector(struct vkd3d_shader_instruction *ins,
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static void instruction_dst_param_init_ssa_vector(struct vkd3d_shader_instruction *ins,
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@ -4771,6 +4776,21 @@ static void sm6_parser_emit_dx_sample(struct sm6_parser *sm6, enum dx_intrinsic_
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instruction_dst_param_init_ssa_vector(ins, component_count, sm6);
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instruction_dst_param_init_ssa_vector(ins, component_count, sm6);
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}
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}
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static void sm6_parser_emit_dx_saturate(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
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const struct sm6_value **operands, struct function_emission_state *state)
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{
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struct vkd3d_shader_instruction *ins = state->ins;
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struct vkd3d_shader_src_param *src_param;
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vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV);
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if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
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return;
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src_param_init_from_value(src_param, operands[0]);
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if (instruction_dst_param_init_ssa_scalar(ins, sm6))
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ins->dst->modifiers = VKD3DSPDM_SATURATE;
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}
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static void sm6_parser_emit_dx_sincos(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
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static void sm6_parser_emit_dx_sincos(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
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const struct sm6_value **operands, struct function_emission_state *state)
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const struct sm6_value **operands, struct function_emission_state *state)
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{
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{
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@ -5104,6 +5124,7 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] =
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[DX_SAMPLE_C_LZ ] = {"o", "HHffffiiif", sm6_parser_emit_dx_sample},
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[DX_SAMPLE_C_LZ ] = {"o", "HHffffiiif", sm6_parser_emit_dx_sample},
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[DX_SAMPLE_GRAD ] = {"o", "HHffffiiifffffff", sm6_parser_emit_dx_sample},
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[DX_SAMPLE_GRAD ] = {"o", "HHffffiiifffffff", sm6_parser_emit_dx_sample},
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[DX_SAMPLE_LOD ] = {"o", "HHffffiiif", sm6_parser_emit_dx_sample},
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[DX_SAMPLE_LOD ] = {"o", "HHffffiiif", sm6_parser_emit_dx_sample},
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[DX_SATURATE ] = {"g", "R", sm6_parser_emit_dx_saturate},
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[DX_SIN ] = {"g", "R", sm6_parser_emit_dx_sincos},
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[DX_SIN ] = {"g", "R", sm6_parser_emit_dx_sincos},
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[DX_SPLIT_DOUBLE ] = {"S", "d", sm6_parser_emit_dx_split_double},
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[DX_SPLIT_DOUBLE ] = {"S", "d", sm6_parser_emit_dx_split_double},
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[DX_SQRT ] = {"g", "R", sm6_parser_emit_dx_unary},
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[DX_SQRT ] = {"g", "R", sm6_parser_emit_dx_unary},
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@ -8,7 +8,7 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float4 0.7 -0.1 0.0 0.0
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uniform 0 float4 0.7 -0.1 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.7, 0.0, 1.0, 0.0)
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probe all rgba (0.7, 0.0, 1.0, 0.0)
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[pixel shader]
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[pixel shader]
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@ -22,5 +22,5 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float4 -2 0 2 -1
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uniform 0 float4 -2 0 2 -1
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.0, 0.0, 1.0, 0.0)
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probe all rgba (0.0, 0.0, 1.0, 0.0)
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