vkd3d-shader/dxil: Implement DX intrinsic Saturate.

This commit is contained in:
Conor McCarthy
2023-06-14 23:37:42 +10:00
committed by Alexandre Julliard
parent 4599d3c1cf
commit 0c01a55c7d
Notes: Alexandre Julliard 2024-03-18 23:25:32 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/718
2 changed files with 25 additions and 4 deletions

View File

@@ -8,7 +8,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.7 -0.1 0.0 0.0
todo(sm>=6) draw quad
draw quad
probe all rgba (0.7, 0.0, 1.0, 0.0)
[pixel shader]
@@ -22,5 +22,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 -2 0 2 -1
todo(sm>=6) draw quad
draw quad
probe all rgba (0.0, 0.0, 1.0, 0.0)