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tests/hlsl: Add an SV_InstanceId test.
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committed by
Alexandre Julliard
parent
fb730b11cf
commit
0bd6083785
Notes:
Alexandre Julliard
2024-04-30 23:14:55 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/814
@@ -1293,7 +1293,7 @@ static void vulkan_runner_clear(struct shader_runner *r, struct resource *res, c
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}
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static bool vulkan_runner_draw(struct shader_runner *r,
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D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count)
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D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count, unsigned int instance_count)
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{
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struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
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@@ -1330,7 +1330,7 @@ static bool vulkan_runner_draw(struct shader_runner *r,
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bind_resources(runner, VK_PIPELINE_BIND_POINT_GRAPHICS, set_layout, pipeline_layout);
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VK_CALL(vkCmdDraw(cmd_buffer, vertex_count, 1, 0, 0));
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VK_CALL(vkCmdDraw(cmd_buffer, vertex_count, instance_count, 0, 0));
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VK_CALL(vkCmdEndRenderPass(cmd_buffer));
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end_command_buffer(runner);
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