tests/hlsl: Add an SV_InstanceId test.

This commit is contained in:
Conor McCarthy
2024-04-22 12:55:44 +10:00
committed by Alexandre Julliard
parent fb730b11cf
commit 0bd6083785
Notes: Alexandre Julliard 2024-04-30 23:14:55 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/814
9 changed files with 70 additions and 13 deletions

View File

@@ -974,7 +974,7 @@ static void gl_runner_clear(struct shader_runner *r, struct resource *res, const
}
static bool gl_runner_draw(struct shader_runner *r,
D3D_PRIMITIVE_TOPOLOGY topology, unsigned int vertex_count)
D3D_PRIMITIVE_TOPOLOGY topology, unsigned int vertex_count, unsigned int instance_count)
{
struct vkd3d_shader_signature vs_input_signature;
unsigned int attribute_idx, rt_count, i, j;
@@ -1159,7 +1159,7 @@ static bool gl_runner_draw(struct shader_runner *r,
glDisableVertexAttribArray(attribute_idx);
}
glDrawArrays(get_topology_gl(topology), 0, vertex_count);
glDrawArraysInstanced(get_topology_gl(topology), 0, vertex_count, instance_count);
for (i = 0; i < runner->r.sampler_count; ++i)
{