tests/hlsl: Add an SV_InstanceId test.

This commit is contained in:
Conor McCarthy
2024-04-22 12:55:44 +10:00
committed by Alexandre Julliard
parent fb730b11cf
commit 0bd6083785
Notes: Alexandre Julliard 2024-04-30 23:14:55 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/814
9 changed files with 70 additions and 13 deletions

View File

@@ -330,7 +330,7 @@ static void d3d9_runner_clear(struct shader_runner *r, struct resource *resource
}
static bool d3d9_runner_draw(struct shader_runner *r,
D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count)
D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count, unsigned int instance_count)
{
static const D3DVERTEXELEMENT9 decl_element_end = D3DDECL_END();
struct d3d9_shader_runner *runner = d3d9_shader_runner(r);
@@ -343,6 +343,9 @@ static bool d3d9_runner_draw(struct shader_runner *r,
unsigned int i, j;
HRESULT hr;
if (instance_count > 1)
fatal_error("Unhandled instance count %u.\n", instance_count);
if (!(vs_code = compile_shader(runner, runner->r.vs_source, "vs")))
return false;