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tests/hlsl: Add an SV_InstanceId test.
This commit is contained in:
committed by
Alexandre Julliard
parent
fb730b11cf
commit
0bd6083785
Notes:
Alexandre Julliard
2024-04-30 23:14:55 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/814
@@ -494,7 +494,7 @@ static void d3d12_runner_clear(struct shader_runner *r, struct resource *resourc
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}
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static bool d3d12_runner_draw(struct shader_runner *r,
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D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count)
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D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count, unsigned int instance_count)
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{
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struct d3d12_shader_runner *runner = d3d12_shader_runner(r);
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struct test_context *test_context = &runner->test_context;
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@@ -676,7 +676,7 @@ static bool d3d12_runner_draw(struct shader_runner *r,
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ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &test_context->viewport);
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ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, primitive_topology);
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ID3D12GraphicsCommandList_SetPipelineState(command_list, pso);
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ID3D12GraphicsCommandList_DrawInstanced(command_list, vertex_count, 1, 0, 0);
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ID3D12GraphicsCommandList_DrawInstanced(command_list, vertex_count, instance_count, 0, 0);
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/* Finish the command list so that we can destroy objects. */
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hr = ID3D12GraphicsCommandList_Close(command_list);
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