tests/hlsl: Add an SV_InstanceId test.

This commit is contained in:
Conor McCarthy
2024-04-22 12:55:44 +10:00
committed by Alexandre Julliard
parent fb730b11cf
commit 0bd6083785
Notes: Alexandre Julliard 2024-04-30 23:14:55 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/814
9 changed files with 70 additions and 13 deletions

View File

@@ -196,7 +196,8 @@ struct shader_runner_ops
struct resource *(*create_resource)(struct shader_runner *runner, const struct resource_params *params);
void (*destroy_resource)(struct shader_runner *runner, struct resource *resource);
void (*clear)(struct shader_runner *runner, struct resource *resource, const struct vec4 *clear_value);
bool (*draw)(struct shader_runner *runner, D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count);
bool (*draw)(struct shader_runner *runner, D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count,
unsigned int instance_count);
bool (*dispatch)(struct shader_runner *runner, unsigned int x, unsigned int y, unsigned int z);
struct resource_readback *(*get_resource_readback)(struct shader_runner *runner, struct resource *resource);
void (*release_readback)(struct shader_runner *runner, struct resource_readback *rb);