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tests: Store the compiler string in the shader runner capabilities.
Just like the executor.
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committed by
Henri Verbeet
parent
a4f58be00c
commit
0b273ea88c
Notes:
Henri Verbeet
2025-03-17 15:28:49 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1416
@ -1739,6 +1739,7 @@ static bool init_vulkan_runner(struct vulkan_shader_runner *runner)
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}
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runner->caps.runner = "Vulkan";
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runner->caps.compiler = HLSL_COMPILER;
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get_physical_device_info(runner, &device_info);
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ret_features = &device_info.features2.features;
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