tests: Store the compiler string in the shader runner capabilities.

Just like the executor.
This commit is contained in:
Giovanni Mascellani
2025-03-06 22:00:57 +01:00
committed by Henri Verbeet
parent a4f58be00c
commit 0b273ea88c
Notes: Henri Verbeet 2025-03-17 15:28:49 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1416
8 changed files with 23 additions and 16 deletions

View File

@ -1739,6 +1739,7 @@ static bool init_vulkan_runner(struct vulkan_shader_runner *runner)
}
runner->caps.runner = "Vulkan";
runner->caps.compiler = HLSL_COMPILER;
get_physical_device_info(runner, &device_info);
ret_features = &device_info.features2.features;