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tests: Store the compiler string in the shader runner capabilities.
Just like the executor.
This commit is contained in:
committed by
Henri Verbeet
parent
a4f58be00c
commit
0b273ea88c
Notes:
Henri Verbeet
2025-03-17 15:28:49 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1416
@ -362,6 +362,7 @@ static bool gl_runner_init(struct gl_runner *runner, enum shading_language langu
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continue;
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}
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runner->caps.runner = language == SPIR_V ? "OpenGL/SPIR-V" : "OpenGL/GLSL";
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runner->caps.compiler = HLSL_COMPILER;
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runner->caps.minimum_shader_model = SHADER_MODEL_4_0;
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runner->caps.maximum_shader_model = SHADER_MODEL_5_1;
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runner->caps.shader_caps[SHADER_CAP_GEOMETRY_SHADER] = true;
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