tests: Store the compiler string in the shader runner capabilities.

Just like the executor.
This commit is contained in:
Giovanni Mascellani
2025-03-06 22:00:57 +01:00
committed by Henri Verbeet
parent a4f58be00c
commit 0b273ea88c
Notes: Henri Verbeet 2025-03-17 15:28:49 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1416
8 changed files with 23 additions and 16 deletions

View File

@ -362,6 +362,7 @@ static bool gl_runner_init(struct gl_runner *runner, enum shading_language langu
continue;
}
runner->caps.runner = language == SPIR_V ? "OpenGL/SPIR-V" : "OpenGL/GLSL";
runner->caps.compiler = HLSL_COMPILER;
runner->caps.minimum_shader_model = SHADER_MODEL_4_0;
runner->caps.maximum_shader_model = SHADER_MODEL_5_1;
runner->caps.shader_caps[SHADER_CAP_GEOMETRY_SHADER] = true;