vkd3d-shader/hlsl: Allocate register reservations for structs as well.

This commit is contained in:
Zebediah Figura
2024-01-13 18:47:31 -06:00
committed by Alexandre Julliard
parent 622fcda9ee
commit 0b1f11dd33
Notes: Alexandre Julliard 2024-03-27 23:06:24 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/626
2 changed files with 2 additions and 5 deletions

View File

@@ -3761,9 +3761,6 @@ static void allocate_register_reservations(struct hlsl_ctx *ctx)
{
unsigned int r;
if (!hlsl_type_is_resource(var->data_type))
continue;
if (var->reg_reservation.reg_type)
{
for (r = 0; r <= HLSL_REGSET_LAST_OBJECT; ++r)