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vkd3d-shader/hlsl: Allocate register reservations for structs as well.
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committed by
Alexandre Julliard
parent
622fcda9ee
commit
0b1f11dd33
Notes:
Alexandre Julliard
2024-03-27 23:06:24 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/626
@@ -3761,9 +3761,6 @@ static void allocate_register_reservations(struct hlsl_ctx *ctx)
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{
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unsigned int r;
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if (!hlsl_type_is_resource(var->data_type))
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continue;
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if (var->reg_reservation.reg_type)
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{
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for (r = 0; r <= HLSL_REGSET_LAST_OBJECT; ++r)
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