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vkd3d-shader/hlsl: Initialize default values with braceless initializers.
It is hard to initialize default values on add_assignment() and calling add_assignment() for initializers is not really necessary: the only thing we need from it the implicit cast.
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commit
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Notes:
Henri Verbeet
2024-06-11 16:55:09 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/787
@ -2418,7 +2418,11 @@ static struct hlsl_block *initialize_vars(struct hlsl_ctx *ctx, struct list *var
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if (v->initializer.args_count)
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if (v->initializer.args_count)
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{
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{
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bool is_default_values_initializer = (ctx->cur_buffer != ctx->globals_buffer)
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unsigned int store_index = 0;
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bool is_default_values_initializer;
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unsigned int size, k;
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is_default_values_initializer = (ctx->cur_buffer != ctx->globals_buffer)
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|| (var->storage_modifiers & HLSL_STORAGE_UNIFORM);
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|| (var->storage_modifiers & HLSL_STORAGE_UNIFORM);
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if (is_default_values_initializer)
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if (is_default_values_initializer)
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@ -2431,33 +2435,29 @@ static struct hlsl_block *initialize_vars(struct hlsl_ctx *ctx, struct list *var
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}
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}
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}
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}
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if (v->initializer.braces)
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if (!v->initializer.braces)
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{
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{
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unsigned int size = initializer_size(&v->initializer);
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if (!(add_implicit_conversion(ctx, v->initializer.instrs, v->initializer.args[0], type, &v->loc)))
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unsigned int store_index = 0;
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unsigned int k;
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if (component_count != size)
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{
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{
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hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
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"Expected %u components in initializer, but got %u.", component_count, size);
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free_parse_variable_def(v);
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free_parse_variable_def(v);
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continue;
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continue;
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}
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}
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for (k = 0; k < v->initializer.args_count; ++k)
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v->initializer.args[0] = node_from_block(v->initializer.instrs);
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{
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initialize_var_components(ctx, v->initializer.instrs, var,
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&store_index, v->initializer.args[k]);
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}
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}
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}
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else
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{
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struct hlsl_ir_load *load = hlsl_new_var_load(ctx, var, &var->loc);
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assert(v->initializer.args_count == 1);
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size = initializer_size(&v->initializer);
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hlsl_block_add_instr(v->initializer.instrs, &load->node);
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if (component_count != size)
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add_assignment(ctx, v->initializer.instrs, &load->node, ASSIGN_OP_ASSIGN, v->initializer.args[0]);
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{
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hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
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"Expected %u components in initializer, but got %u.", component_count, size);
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free_parse_variable_def(v);
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continue;
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}
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for (k = 0; k < v->initializer.args_count; ++k)
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{
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initialize_var_components(ctx, v->initializer.instrs, var, &store_index, v->initializer.args[k]);
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}
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}
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if (is_default_values_initializer)
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if (is_default_values_initializer)
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@ -21,7 +21,7 @@ todo(glsl) draw quad
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probe all rgba (10, 20, 50, 60)
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probe all rgba (10, 20, 50, 60)
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[pixel shader fail(sm<6) todo]
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[pixel shader fail(sm<6)]
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float a = 7;
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float a = 7;
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float4 b = a; // initial value must be a literal expression.
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float4 b = a; // initial value must be a literal expression.
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@ -138,7 +138,7 @@ todo(glsl) draw quad
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probe all rgba (10, 20, 50, 60)
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probe all rgba (10, 20, 50, 60)
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[pixel shader fail(sm<6) todo]
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[pixel shader fail(sm<6)]
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cbuffer buff
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cbuffer buff
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{
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{
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float a = 7;
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float a = 7;
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