vkd3d-shader: Trace SM1 predefined registers.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-05-16 12:47:51 -05:00 committed by Alexandre Julliard
parent b20e182da1
commit 0997d65589

View File

@ -1073,7 +1073,13 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
return;
}
if (!sm1_register_from_semantic(ctx, &var->semantic, output, &type, &reg))
if (sm1_register_from_semantic(ctx, &var->semantic, output, &type, &reg))
{
TRACE("%s %s semantic %s[%u] matches predefined register %#x[%u].\n",
ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL ? "Pixel" : "Vertex", output ? "output" : "input",
var->semantic.name, var->semantic.index, type, reg);
}
else
{
var->reg.allocated = true;
var->reg.id = (*counter)++;