mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader: Get rid of the "ptr" field from struct vkd3d_shader_parser.
This is an implementation detail.
This commit is contained in:
committed by
Alexandre Julliard
parent
c4d307a08d
commit
09566e2c25
Notes:
Alexandre Julliard
2023-04-12 22:34:51 +02:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/155
@@ -207,7 +207,7 @@ struct vkd3d_sm1_opcode_info
|
||||
struct vkd3d_shader_sm1_parser
|
||||
{
|
||||
const struct vkd3d_sm1_opcode_info *opcode_table;
|
||||
const uint32_t *start, *end;
|
||||
const uint32_t *start, *end, *ptr;
|
||||
bool abort;
|
||||
|
||||
struct vkd3d_shader_parser p;
|
||||
@@ -671,7 +671,7 @@ static void shader_sm1_read_immconst(struct vkd3d_shader_sm1_parser *sm1, const
|
||||
|
||||
static void shader_sm1_read_comment(struct vkd3d_shader_sm1_parser *sm1)
|
||||
{
|
||||
const uint32_t **ptr = &sm1->p.ptr;
|
||||
const uint32_t **ptr = &sm1->ptr;
|
||||
const char *comment;
|
||||
unsigned int size;
|
||||
size_t remaining;
|
||||
@@ -744,7 +744,7 @@ static void shader_sm1_read_instruction(struct vkd3d_shader_parser *parser, stru
|
||||
struct vkd3d_shader_src_param *src_params, *predicate;
|
||||
const struct vkd3d_sm1_opcode_info *opcode_info;
|
||||
struct vkd3d_shader_dst_param *dst_param;
|
||||
const uint32_t **ptr = &parser->ptr;
|
||||
const uint32_t **ptr = &sm1->ptr;
|
||||
uint32_t opcode_token;
|
||||
const uint32_t *p;
|
||||
bool predicated;
|
||||
@@ -855,7 +855,7 @@ fail:
|
||||
static bool shader_sm1_is_end(struct vkd3d_shader_parser *parser)
|
||||
{
|
||||
struct vkd3d_shader_sm1_parser *sm1 = vkd3d_shader_sm1_parser(parser);
|
||||
const uint32_t **ptr = &parser->ptr;
|
||||
const uint32_t **ptr = &sm1->ptr;
|
||||
|
||||
shader_sm1_read_comment(sm1);
|
||||
|
||||
@@ -938,7 +938,7 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1,
|
||||
shader_desc = &sm1->p.shader_desc;
|
||||
shader_desc->byte_code = code;
|
||||
shader_desc->byte_code_size = code_size;
|
||||
sm1->p.ptr = sm1->start;
|
||||
sm1->ptr = sm1->start;
|
||||
|
||||
return VKD3D_OK;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user