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vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for structured UAVs.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
bc3a9cdb78
commit
09231ca8cd
@ -938,8 +938,7 @@ static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction *
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const DWORD *end = &tokens[token_count];
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const DWORD *end = &tokens[token_count];
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shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg);
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shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg);
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resource->resource.range.first = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv);
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shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
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resource->resource.range.last = resource->resource.range.first;
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ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
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ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
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resource->byte_stride = *tokens++;
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resource->byte_stride = *tokens++;
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if (resource->byte_stride % 4)
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if (resource->byte_stride % 4)
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