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vkd3d-shader/hlsl: Parse string constants.
This commit is contained in:
committed by
Henri Verbeet
parent
4b2e847d11
commit
090df488ba
Notes:
Henri Verbeet
2024-08-07 16:01:12 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/962
@@ -420,7 +420,7 @@ float4 main() : sv_target { return 0; }
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% State blocks may have bracket initializers on the rhs.
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[pixel shader todo]
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[pixel shader]
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sampler sam
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{
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MaxAnisotropy = 3;
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@@ -475,7 +475,7 @@ float4 main() : sv_target { return 0; }
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% Same rules apply for technique passes
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[pixel shader todo]
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[pixel shader]
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technique
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{
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pass
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