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vkd3d-shader/hlsl: Parse string constants.
This commit is contained in:
committed by
Henri Verbeet
parent
4b2e847d11
commit
090df488ba
Notes:
Henri Verbeet
2024-08-07 16:01:12 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/962
@@ -17,17 +17,17 @@ float4 main() : sv_target { return 0; }
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[numthreads(1)]
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float4 main() : sv_target { return 0; }
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[pixel shader todo fail(sm>=6)]
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[pixel shader fail(sm>=6)]
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[numthreads("")]
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float4 main() : sv_target { return 0; }
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[pixel shader todo fail(sm>=6)]
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[pixel shader fail(sm>=6)]
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[numthreads("one")]
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float4 main() : sv_target { return 0; }
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[pixel shader todo fail(sm>=6)]
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[pixel shader fail(sm>=6)]
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uniform float4 f;
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