vkd3d-shader/hlsl: Parse string constants.

This commit is contained in:
Francisco Casas
2024-06-14 19:59:21 -04:00
committed by Henri Verbeet
parent 4b2e847d11
commit 090df488ba
Notes: Henri Verbeet 2024-08-07 16:01:12 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/962
8 changed files with 116 additions and 20 deletions

View File

@@ -17,17 +17,17 @@ float4 main() : sv_target { return 0; }
[numthreads(1)]
float4 main() : sv_target { return 0; }
[pixel shader todo fail(sm>=6)]
[pixel shader fail(sm>=6)]
[numthreads("")]
float4 main() : sv_target { return 0; }
[pixel shader todo fail(sm>=6)]
[pixel shader fail(sm>=6)]
[numthreads("one")]
float4 main() : sv_target { return 0; }
[pixel shader todo fail(sm>=6)]
[pixel shader fail(sm>=6)]
uniform float4 f;

View File

@@ -18,7 +18,7 @@ sampler sam
float4 main() : sv_target { return 0; }
[pixel shader todo]
[pixel shader]
sampler sam
{
SetComputeShader("random string");

View File

@@ -420,7 +420,7 @@ float4 main() : sv_target { return 0; }
% State blocks may have bracket initializers on the rhs.
[pixel shader todo]
[pixel shader]
sampler sam
{
MaxAnisotropy = 3;
@@ -475,7 +475,7 @@ float4 main() : sv_target { return 0; }
% Same rules apply for technique passes
[pixel shader todo]
[pixel shader]
technique
{
pass