vkd3d-shader/hlsl: Parse string constants.

This commit is contained in:
Francisco Casas
2024-06-14 19:59:21 -04:00
committed by Henri Verbeet
parent 4b2e847d11
commit 090df488ba
Notes: Henri Verbeet 2024-08-07 16:01:12 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/962
8 changed files with 116 additions and 20 deletions

View File

@@ -208,6 +208,15 @@ while {return KW_WHILE; }
return NEW_IDENTIFIER;
}
{STRING} {
struct hlsl_ctx *ctx = yyget_extra(yyscanner);
char *string = hlsl_strdup(ctx, yytext + 1);
string[strlen(string) - 1] = 0;
yylval->name = string;
return STRING;
}
[0-9]*\.[0-9]+([eE][+-]?[0-9]+)?[h|H|f|F]? {
yylval->floatval = atof(yytext);
return C_FLOAT;