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tests: Add a basic shader test for UAVs.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
2b69ee67bd
commit
08e2a8e9bb
@@ -373,16 +373,20 @@ static struct resource_readback *d3d12_runner_get_resource_readback(struct shade
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struct test_context *test_context = &runner->test_context;
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struct d3d12_resource_readback *rb = malloc(sizeof(*rb));
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struct d3d12_resource *resource = d3d12_resource(res);
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D3D12_RESOURCE_STATES state;
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assert(resource->r.type == RESOURCE_TYPE_RENDER_TARGET);
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if (resource->r.type == RESOURCE_TYPE_RENDER_TARGET)
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state = D3D12_RESOURCE_STATE_RENDER_TARGET;
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else
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state = D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
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transition_resource_state(test_context->list, resource->resource,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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state, D3D12_RESOURCE_STATE_COPY_SOURCE);
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get_texture_readback_with_command_list(resource->resource, 0, rb,
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test_context->queue, test_context->list);
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reset_command_list(test_context->list, test_context->allocator);
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transition_resource_state(test_context->list, resource->resource,
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D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
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D3D12_RESOURCE_STATE_COPY_SOURCE, state);
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return &rb->rb;
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}
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