vkd3d: Replace the signaled semaphore list with a resizable array.

Order does not need to be preserved here, and another function will add
to this array when mapped timeline semaphores are implemented.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2022-04-29 23:21:09 +10:00 committed by Alexandre Julliard
parent 488722b9b5
commit 07e38212ec
2 changed files with 29 additions and 19 deletions

View File

@ -590,32 +590,34 @@ static void d3d12_fence_garbage_collect_vk_semaphores_locked(struct d3d12_fence
{ {
struct d3d12_device *device = fence->device; struct d3d12_device *device = fence->device;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct vkd3d_signaled_semaphore *current, *p; struct vkd3d_signaled_semaphore *current;
unsigned int semaphore_count; unsigned int i, semaphore_count;
semaphore_count = fence->semaphore_count; semaphore_count = fence->semaphore_count;
if (!destroy_all && semaphore_count < VKD3D_MAX_VK_SYNC_OBJECTS) if (!destroy_all && semaphore_count < VKD3D_MAX_VK_SYNC_OBJECTS)
return; return;
LIST_FOR_EACH_ENTRY_SAFE(current, p, &fence->semaphores, struct vkd3d_signaled_semaphore, entry) i = 0;
while (i < fence->semaphore_count)
{ {
if (!destroy_all && fence->semaphore_count < VKD3D_MAX_VK_SYNC_OBJECTS) if (!destroy_all && fence->semaphore_count < VKD3D_MAX_VK_SYNC_OBJECTS)
break; break;
current = &fence->semaphores[i];
/* The semaphore doesn't have a pending signal operation if the fence /* The semaphore doesn't have a pending signal operation if the fence
* was signaled. */ * was signaled. */
if ((current->vk_fence || current->is_acquired) && !destroy_all) if ((current->vk_fence || current->is_acquired) && !destroy_all)
{
++i;
continue; continue;
}
if (current->vk_fence) if (current->vk_fence)
WARN("Destroying potentially pending semaphore.\n"); WARN("Destroying potentially pending semaphore.\n");
assert(!current->is_acquired); assert(!current->is_acquired);
VK_CALL(vkDestroySemaphore(device->vk_device, current->vk_semaphore, NULL)); VK_CALL(vkDestroySemaphore(device->vk_device, current->vk_semaphore, NULL));
list_remove(&current->entry); fence->semaphores[i] = fence->semaphores[--fence->semaphore_count];
vkd3d_free(current);
--fence->semaphore_count;
} }
if (semaphore_count != fence->semaphore_count) if (semaphore_count != fence->semaphore_count)
@ -656,6 +658,7 @@ static struct vkd3d_signaled_semaphore *d3d12_fence_acquire_vk_semaphore(struct
struct vkd3d_signaled_semaphore *semaphore; struct vkd3d_signaled_semaphore *semaphore;
struct vkd3d_signaled_semaphore *current; struct vkd3d_signaled_semaphore *current;
uint64_t semaphore_value; uint64_t semaphore_value;
unsigned int i;
int rc; int rc;
TRACE("fence %p, value %#"PRIx64".\n", fence, value); TRACE("fence %p, value %#"PRIx64".\n", fence, value);
@ -669,8 +672,9 @@ static struct vkd3d_signaled_semaphore *d3d12_fence_acquire_vk_semaphore(struct
semaphore = NULL; semaphore = NULL;
semaphore_value = ~(uint64_t)0; semaphore_value = ~(uint64_t)0;
LIST_FOR_EACH_ENTRY(current, &fence->semaphores, struct vkd3d_signaled_semaphore, entry) for (i = 0; i < fence->semaphore_count; ++i)
{ {
current = &fence->semaphores[i];
/* Prefer a semaphore with the smallest value. */ /* Prefer a semaphore with the smallest value. */
if (!current->is_acquired && current->value >= value && semaphore_value >= current->value) if (!current->is_acquired && current->value >= value && semaphore_value >= current->value)
{ {
@ -703,10 +707,7 @@ static void d3d12_fence_remove_vk_semaphore(struct d3d12_fence *fence, struct vk
assert(semaphore->is_acquired); assert(semaphore->is_acquired);
list_remove(&semaphore->entry); *semaphore = fence->semaphores[--fence->semaphore_count];
vkd3d_free(semaphore);
--fence->semaphore_count;
vkd3d_mutex_unlock(&fence->mutex); vkd3d_mutex_unlock(&fence->mutex);
} }
@ -751,14 +752,20 @@ static HRESULT d3d12_fence_add_vk_semaphore(struct d3d12_fence *fence,
d3d12_fence_garbage_collect_vk_semaphores_locked(fence, false); d3d12_fence_garbage_collect_vk_semaphores_locked(fence, false);
if (!vkd3d_array_reserve((void**)&fence->semaphores, &fence->semaphores_size,
fence->semaphore_count + 1, sizeof(*fence->semaphores)))
{
ERR("Failed to add semaphore.\n");
vkd3d_mutex_unlock(&fence->mutex);
return false;
}
semaphore = &fence->semaphores[fence->semaphore_count++];
semaphore->value = value; semaphore->value = value;
semaphore->vk_semaphore = vk_semaphore; semaphore->vk_semaphore = vk_semaphore;
semaphore->vk_fence = vk_fence; semaphore->vk_fence = vk_fence;
semaphore->is_acquired = false; semaphore->is_acquired = false;
list_add_tail(&fence->semaphores, &semaphore->entry);
++fence->semaphore_count;
vkd3d_mutex_unlock(&fence->mutex); vkd3d_mutex_unlock(&fence->mutex);
return hr; return hr;
@ -821,8 +828,9 @@ static HRESULT d3d12_fence_signal(struct d3d12_fence *fence, uint64_t value, VkF
{ {
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
LIST_FOR_EACH_ENTRY(current, &fence->semaphores, struct vkd3d_signaled_semaphore, entry) for (i = 0; i < fence->semaphore_count; ++i)
{ {
current = &fence->semaphores[i];
if (current->vk_fence == vk_fence) if (current->vk_fence == vk_fence)
current->vk_fence = VK_NULL_HANDLE; current->vk_fence = VK_NULL_HANDLE;
} }
@ -910,6 +918,7 @@ static void d3d12_fence_decref(struct d3d12_fence *fence)
d3d12_fence_destroy_vk_objects(fence); d3d12_fence_destroy_vk_objects(fence);
vkd3d_free(fence->events); vkd3d_free(fence->events);
vkd3d_free(fence->semaphores);
if ((rc = vkd3d_mutex_destroy(&fence->mutex))) if ((rc = vkd3d_mutex_destroy(&fence->mutex)))
ERR("Failed to destroy mutex, error %d.\n", rc); ERR("Failed to destroy mutex, error %d.\n", rc);
vkd3d_cond_destroy(&fence->null_event_cond); vkd3d_cond_destroy(&fence->null_event_cond);
@ -1278,7 +1287,8 @@ static HRESULT d3d12_fence_init(struct d3d12_fence *fence, struct d3d12_device *
fence->pending_timeline_value = initial_value; fence->pending_timeline_value = initial_value;
fence->gpu_wait_count = 0; fence->gpu_wait_count = 0;
list_init(&fence->semaphores); fence->semaphores = NULL;
fence->semaphores_size = 0;
fence->semaphore_count = 0; fence->semaphore_count = 0;
memset(fence->old_vk_fences, 0, sizeof(fence->old_vk_fences)); memset(fence->old_vk_fences, 0, sizeof(fence->old_vk_fences));

View File

@ -501,7 +501,6 @@ HRESULT vkd3d_set_private_data_interface(struct vkd3d_private_store *store, cons
struct vkd3d_signaled_semaphore struct vkd3d_signaled_semaphore
{ {
struct list entry;
uint64_t value; uint64_t value;
VkSemaphore vk_semaphore; VkSemaphore vk_semaphore;
VkFence vk_fence; VkFence vk_fence;
@ -539,7 +538,8 @@ struct d3d12_fence
struct vkd3d_pending_fence_wait gpu_waits[VKD3D_MAX_FENCE_WAITING_QUEUES]; struct vkd3d_pending_fence_wait gpu_waits[VKD3D_MAX_FENCE_WAITING_QUEUES];
unsigned int gpu_wait_count; unsigned int gpu_wait_count;
struct list semaphores; struct vkd3d_signaled_semaphore *semaphores;
size_t semaphores_size;
unsigned int semaphore_count; unsigned int semaphore_count;
VkFence old_vk_fences[VKD3D_MAX_VK_SYNC_OBJECTS]; VkFence old_vk_fences[VKD3D_MAX_VK_SYNC_OBJECTS];