vkd3d-shader/ir: Introduce vsir_program_append().

To append an instruction to the end of the vsir program.
This commit is contained in:
Giovanni Mascellani
2025-07-21 21:41:16 +02:00
committed by Henri Verbeet
parent b4bf2af315
commit 0789578175
Notes: Henri Verbeet 2025-07-22 17:21:09 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1635
2 changed files with 11 additions and 6 deletions

View File

@@ -2896,7 +2896,6 @@ static void shader_sm4_validate_default_phase_index_ranges(struct vkd3d_shader_s
int tpf_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
struct vkd3d_shader_message_context *message_context, struct vsir_program *program)
{
struct vkd3d_shader_instruction_array *instructions;
struct vkd3d_shader_sm4_parser sm4 = {0};
struct dxbc_shader_desc dxbc_desc = {0};
struct vkd3d_shader_instruction *ins;
@@ -2956,17 +2955,14 @@ int tpf_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t con
return VKD3D_ERROR_INVALID_SHADER;
}
instructions = &program->instructions;
while (sm4.ptr != sm4.end)
{
if (!shader_instruction_array_reserve(instructions, instructions->count + 1))
if (!(ins = vsir_program_append(program)))
{
ERR("Failed to allocate instructions.\n");
vkd3d_shader_parser_error(&sm4.p, VKD3D_SHADER_ERROR_TPF_OUT_OF_MEMORY, "Out of memory.");
vsir_program_cleanup(program);
return VKD3D_ERROR_OUT_OF_MEMORY;
}
ins = &instructions->elements[instructions->count];
shader_sm4_read_instruction(&sm4, ins);
if (ins->opcode == VSIR_OP_INVALID)
@@ -2975,7 +2971,6 @@ int tpf_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t con
vsir_program_cleanup(program);
return VKD3D_ERROR_OUT_OF_MEMORY;
}
++instructions->count;
}
if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL
&& !sm4.has_control_point_phase && !sm4.p.failed)

View File

@@ -1583,6 +1583,16 @@ bool vsir_instruction_init_with_params(struct vsir_program *program,
struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location,
enum vkd3d_shader_opcode opcode, unsigned int dst_count, unsigned int src_count);
static inline struct vkd3d_shader_instruction *vsir_program_append(struct vsir_program *program)
{
struct vkd3d_shader_instruction_array *array = &program->instructions;
if (!shader_instruction_array_insert_at(array, array->count, 1))
return NULL;
return &array->elements[array->count - 1];
}
static inline struct vkd3d_shader_dst_param *vsir_program_get_dst_params(
struct vsir_program *program, unsigned int count)
{