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tests/shader_runner: Add GLSL support to the GL runner.
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committed by
Alexandre Julliard
parent
164608a007
commit
0715734dfb
Notes:
Alexandre Julliard
2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
@@ -17,7 +17,7 @@ float4 main() : sv_target
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}
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[test]
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draw quad
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todo(glsl) draw quad
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probe all rgba (197.0, 218.0, 238.0, 257.0)
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@@ -36,7 +36,7 @@ shader model < 6.0
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[test]
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uniform 0 uint4 0 0 0 0
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draw quad
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todo(glsl) draw quad
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probe all rgbaui (0x7fff, 0xffff, 0, 0)
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[require]
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