tests/shader_runner: Add GLSL support to the GL runner.

This commit is contained in:
Henri Verbeet
2024-03-19 12:36:23 +01:00
committed by Alexandre Julliard
parent 164608a007
commit 0715734dfb
Notes: Alexandre Julliard 2024-03-19 23:17:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/730
159 changed files with 989 additions and 859 deletions

View File

@@ -22,10 +22,10 @@ float4 main() : sv_target
[test]
uniform 0 uint 0
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 0.0, 1.0, 0.0)
uniform 0 uint 1
draw quad
todo(glsl) draw quad
probe all rgba (0.0, 0.0, 1.0, 0.0)
[pixel shader fail]
@@ -47,5 +47,5 @@ float4 main() : sv_target
}
[test]
draw quad
todo(glsl) draw quad
probe all rgba (1.0, 0.0, 1.0, 0.0)