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			52 lines
		
	
	
		
			709 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			709 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [require]
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| shader model >= 4.0
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| 
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| [srv 0]
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| size (2d, 2, 2)
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| levels 2
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| 
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| 1.0 0.0 1.0 0.0     1.0 0.0 1.0 0.0
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| 1.0 0.0 1.0 0.0     1.0 0.0 1.0 0.0
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| 
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| 0.0 0.0 1.0 0.0
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| 
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| [pixel shader]
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| sampler s;
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| Texture2D t;
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| uniform uint level;
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| 
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| float4 main() : sv_target
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| {
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|     return t.Load(uint3(0, 0, level));
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| }
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| 
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| [test]
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| uniform 0 uint 0
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| todo(glsl) draw quad
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| probe all rgba (1.0, 0.0, 1.0, 0.0)
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| uniform 0 uint 1
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| todo(glsl) draw quad
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| probe all rgba (0.0, 0.0, 1.0, 0.0)
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| 
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| [pixel shader fail]
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| sampler s;
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| Texture2D t;
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| 
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| float4 main() : sv_target
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| {
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|     return t[uint3(0, 0, 0)];
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| }
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| 
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| [pixel shader]
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| sampler s;
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| Texture2D t;
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| 
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| float4 main() : sv_target
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| {
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|     return t[uint2(0, 0)];
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| }
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| 
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| [test]
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| todo(glsl) draw quad
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| probe all rgba (1.0, 0.0, 1.0, 0.0)
 |